Hmm I was doing a lua mod (+xml), I happened to test the first few turns, and nothing bad was happening even with constant save and loads. But once I played 80 turns, I realized, theres some heavy corruption going on those later saves.
My only lead so far is:
Runtime Error: Assets\DLC\Expansion2\UI\InGame\TechPopup.lua:15: attempt to index field '?' (a nil value)
which means Players[playerid] returns null or player:GetCivilizationType() does. In any case I never modded that file, lua wise I only have my base modded file and that it.
I do have a unique unit, a unique national wonder building and two unique improvements (which all show on the civlopedia, while only the first two on the setup screen, just as I wanted). I also added two custom "natural wonders" despite their issues. That's why I used to save and reload the first few turns, all of them at least separately work though and all of them showed on the text tree properly without crashing even after cheating techs or whole eras to future tech, but I didnt play 80 turns before. So I'm baffled at the moment what was the event that broke the load.
Maybe its the fact that my extra natural wonders finally got scouted by the ai and their natural wonders left to scout got made negative and went to hell? Has that happened to anyone? I suppose Ill play tomorrow with that test in mind, thats the only corruption I can think of atm...
After the base game luas complain about missing indexes I can see the dawn of man screen with america shield (he was ingame), artifact pink textures, BONUS LABEL and two pyramids as unique icons, but no text anywhere. Unless that is how the dawn of man base looks like (right off the constructor), in which case its just that the nils prevented it from filling data in.
My only lead so far is:
Runtime Error: Assets\DLC\Expansion2\UI\InGame\TechPopup.lua:15: attempt to index field '?' (a nil value)
which means Players[playerid] returns null or player:GetCivilizationType() does. In any case I never modded that file, lua wise I only have my base modded file and that it.
I do have a unique unit, a unique national wonder building and two unique improvements (which all show on the civlopedia, while only the first two on the setup screen, just as I wanted). I also added two custom "natural wonders" despite their issues. That's why I used to save and reload the first few turns, all of them at least separately work though and all of them showed on the text tree properly without crashing even after cheating techs or whole eras to future tech, but I didnt play 80 turns before. So I'm baffled at the moment what was the event that broke the load.
Maybe its the fact that my extra natural wonders finally got scouted by the ai and their natural wonders left to scout got made negative and went to hell? Has that happened to anyone? I suppose Ill play tomorrow with that test in mind, thats the only corruption I can think of atm...
After the base game luas complain about missing indexes I can see the dawn of man screen with america shield (he was ingame), artifact pink textures, BONUS LABEL and two pyramids as unique icons, but no text anywhere. Unless that is how the dawn of man base looks like (right off the constructor), in which case its just that the nils prevented it from filling data in.