icemanjsg said:Luck is a massive part of the game and life.
.
Exactly.cymru_man said:Just a note. 95% chance to win is NOT 100% chance to win. If you expect, unwaveringly, to win every battle you fight at 95% odds then you are not being reasonable. 95% odds to win means you will lose 1 in 20 of those battles (statistically). It is NOT 100% and so yes of course you will lose these battles, and quite often. That is not a flaw with the combat system, it is a flaw with your head. You think that 95% is sooo close to 100% that a win is guaranteed, when it is not.
Mr. Do said:I personally get very annoyed when I lose those 95% fights, because I'll look at the combat logs in amazement and it'll be my unit losing each round 6-7 times in a row, the odds of which are far far far less than 5%, and should only happen about once in my entire civ-playing lifetime...
For example, earlier today, I lost a spearman to a warrior, and yeah, crap happens, but I then checked the combat log, and saw that the warrior won 7 rounds in a row. The chances of that happening are (1/3)^7, which should happen about once every 2000 times the two units fight. I doubt I've probably attacked a warrior with a spearman more than a dozen times in my entire life! But of course I shouldn't complain about this, because it's bound to happen sooner or later. It's still irksome though, and it always will be...
fret said:Give me a system that is exactly the same as current in everyway, with the single excpetion of battling stack-vs-stack and Id be half-happy.
Sure, it is possible, if a little unprobable, for an archer to take out a single axeman, and sure it is possible for an archer to take out a string of axemen in a line of isolated instances.
I cannot work out why all the axemen form an orderly queue to take it in turns to have a pop at the archer. Thats the crux of it.
cymru_man said:While I don't really know how the combat system works exactly, I suspect that the 95% figure is not referring to your unit's capability to hit and do damage each combat round but rather your overall chance of winning the fight. Not the same thing, so your maths is irrelevant.
DSChapin said:While I'm basically happy with the present system, all this discussion has gotten me thinking: perhaps there could be some (small) extra penalty applied to a unit defending multiple times in a round? So, if my Spearman + Archer is defending on the plains, the Spearman can still defend against 5 Chariots in a row, but he starts taking a penalty (which might result in the Archer defending instead) if he takes them all on himself.
I know that the effects of damage partly simulate this already, but I think they only partly simulate it. I do think the battle system might be improved by a small added penalty, though it's hard to be sure without testing.
DarkFyre99 said:Total War does have its random elements. Combat is decided randomly, for example. The thing is, when you have thousands of individual soldiers on each side of the fight, and each soldier has its own values for elements such as attack strength, defense strength, health, and experience... the random element tends to average out, making combat much more predictable.
This is the main point for me.fret said:Dont want the game like chess
You usually get odds of 95% from fights where one unit has a much better chance of winning each round, perhaps a Spearman against a Warrior in open combat. Each round, the chance of the spearman winning is 2/3, and the chance of the warrior winning in 1/3. However, for the warrior to win overall, the spearman must win about 7 or 8 rounds to take off all the HP of the spearman, without losing the fewer amounts of rounds which will make it lose all of its own HP; the chances of a fight going so long without the warrior dying are so rare, that the spearman has a huge chance of winning, which could be around 95%. I can't be sure if that's exactly correct, but the principle is there.
HOWEVER, for there to be 7 rounds in a row where the warrior beats the spearman, each with a chance of one in three for the warrior to win, the chances are (1/3)^7, or about 1 in 2000. Now in total there are a few chances for there to be 7 rounds in a row, so it's probably more like 1/200 (being generous), but it's still extremely unlikely for such a streak to happen... yet it does.
do want skill to take preference over luck ***