cool3a2
Deity
- Joined
- Mar 30, 2007
- Messages
- 2,177
Hi there! I've opened this thread to have a discussion about a possible Magyar mod for civ6. You may ask...
Basic concept
I think the hungarian civilization should be focused on culture and military. Why?
The double-cross is fine, the icon would just need to be a bit more detailed. The colour should be red, though, or maybe green.
Leader: Matthias Corvinus / Hunyadi Mátyás
I'd go with him rather than Stephen I. in first place as it's been his reign, when Hungary reached his largest territorial extend and was strong in both, military and cultural aspects. This meets the basic concept very well.
Unique unit(s): Huszár and maybe Vitéz
I personally think that Huszárs as a unique unit is a must-have. The current mod also uses them, it might be copied as is. Not sure about the art the mod uses, but there would be a civ5 unit that could be converted AFAIK.
As of a possible second unique unit, I don't know. That swordsman might be copied, renaming it to Vitéz, but I don't see how hungarian swordsmen or knights were so special. The only other unit that comes to my mind are horsearchers, but this would make two mounted unique units - pretty boring. I don't see the necessity of having two unique units.
Unique building: Végvár
The unique building the current mod uses, is fine. I also used it for civ4 and 5. But I don't think it should replace temples or increase faith. Végvárs were fortresses, so it's a military building that should increase the cities defense. Not sure about the art, maybe my civ4 art could be reused.
Traits: Pro Libertate! and maybe Hagyományőrzés
One of the traits should definately be Pro Libertate! to represent the fights for liberty. Not sure what effect it should have, maybe it should decrease production cost of landunits.
Should there be no second unique unit, there would be a second trait focusing on culture. Could be something about tradition protection, not sure how to represent this in the game.
Conclusion
Having said all this, I'd like to hear oppinions and suggestions on some of the details (I'm not an experienced player, so I have no clue about fair stats).
- What is Magyar? Well, hungarian. So, the mod would be about adding Hungary to civ6.
- Why possible? Because I am not entirely sure, wheater I'll really take the time and effort to work on this.
Basic concept
I think the hungarian civilization should be focused on culture and military. Why?
- One of the outstanding hungarian attitudes in my opinion is, that we always managed to keep our own cultural identity despite the harsh conditions. I mean, considering all those slavic peoples and some others around, we are pretty unique considering our language and traditions. Although there were enough subjugators like mongols, turks and habsburgs.
- The military aspect is connected to the cultural one: as a measure to defend our own identity, we fought oftenly and desperately for our liberty and independence, even against all odds. Also, horses have always played an important role in hungarian forces.
The double-cross is fine, the icon would just need to be a bit more detailed. The colour should be red, though, or maybe green.
Leader: Matthias Corvinus / Hunyadi Mátyás
I'd go with him rather than Stephen I. in first place as it's been his reign, when Hungary reached his largest territorial extend and was strong in both, military and cultural aspects. This meets the basic concept very well.
Unique unit(s): Huszár and maybe Vitéz
I personally think that Huszárs as a unique unit is a must-have. The current mod also uses them, it might be copied as is. Not sure about the art the mod uses, but there would be a civ5 unit that could be converted AFAIK.
As of a possible second unique unit, I don't know. That swordsman might be copied, renaming it to Vitéz, but I don't see how hungarian swordsmen or knights were so special. The only other unit that comes to my mind are horsearchers, but this would make two mounted unique units - pretty boring. I don't see the necessity of having two unique units.
Unique building: Végvár
The unique building the current mod uses, is fine. I also used it for civ4 and 5. But I don't think it should replace temples or increase faith. Végvárs were fortresses, so it's a military building that should increase the cities defense. Not sure about the art, maybe my civ4 art could be reused.
Traits: Pro Libertate! and maybe Hagyományőrzés
One of the traits should definately be Pro Libertate! to represent the fights for liberty. Not sure what effect it should have, maybe it should decrease production cost of landunits.
Should there be no second unique unit, there would be a second trait focusing on culture. Could be something about tradition protection, not sure how to represent this in the game.
Conclusion
Having said all this, I'd like to hear oppinions and suggestions on some of the details (I'm not an experienced player, so I have no clue about fair stats).