I want majority tech absorbing. If 3/4 of the world have chivalry and the 2 of 8 are capable of researching chivalry, they should either just get it freely on the next turn or receive a discount on it. How hard can it really be to research a tech that most of the world already knows? The Manhattan Project was hard cause it was new. But nuclear technology is very well known now.
This would be an option at the beginning of a campaign like "Respawn AI players" is. I'd let bix files control the discounts in their files. So you can turn the option on or off but if its on then when tech is well understood then those ignorant folks get discounts and those discount levels are set by the modder. So he can make them nearly free or still remain relatively expensive.
My rate would be something like 3/4 of connected cities must have tech. and set tech costs to be 2/3-3/4 of normal costs. Perhaps make the entire system scale. The person checking out new tech always has the hardest time.
Have something like a "Frontier Penalty" for any civ learning something two steps beyond what any other country is learning. So if you're learning gunpowder and they aren't STUDYING engineering then you suffer frontier penalty. I don't want to discourage that though. I'd have any country suffering frontier penalty to have a large resistance to propoganda and perhaps 1 happiness in each city (dunno). You're ahead of the game and completely alone in your research so its hard. But its hard to convert nations that are technologically superior to you and they're PERHAPS happier for being more advanced.
if someone else is studying them then nothing happens. if 1/4 of the world has a tech then the other 3/4 has like a 5% discount. if 1/2 know they get 10% if 3/4 know they get 20%.
ok, done rambling.
This would be an option at the beginning of a campaign like "Respawn AI players" is. I'd let bix files control the discounts in their files. So you can turn the option on or off but if its on then when tech is well understood then those ignorant folks get discounts and those discount levels are set by the modder. So he can make them nearly free or still remain relatively expensive.
My rate would be something like 3/4 of connected cities must have tech. and set tech costs to be 2/3-3/4 of normal costs. Perhaps make the entire system scale. The person checking out new tech always has the hardest time.
Have something like a "Frontier Penalty" for any civ learning something two steps beyond what any other country is learning. So if you're learning gunpowder and they aren't STUDYING engineering then you suffer frontier penalty. I don't want to discourage that though. I'd have any country suffering frontier penalty to have a large resistance to propoganda and perhaps 1 happiness in each city (dunno). You're ahead of the game and completely alone in your research so its hard. But its hard to convert nations that are technologically superior to you and they're PERHAPS happier for being more advanced.
if someone else is studying them then nothing happens. if 1/4 of the world has a tech then the other 3/4 has like a 5% discount. if 1/2 know they get 10% if 3/4 know they get 20%.
ok, done rambling.