Make Monasterys Permanent

bryan_buss

Chieftain
Joined
Feb 2, 2006
Messages
7
Could someone help me with modifying my XML files so that monasteries are not eliminated by the discovery of scientific method. Science and religion have co-existed for several hundred years now, and I would like to alter the game to reflect this. I am new to modding, so any help on how to modify my XML files would be greatly appreciated.

Thanks
 
I'd rather see the option to toss all religion out the window, late game, and get like a 50-100% sience boost... when freed from the misconsceptions of all religions.
Kind of like a beefed up "free religion"... but more like a postindustrial bonus for going back to "no religion".

I mean; most of the game would still revolve around having as many monastaries and tempels as possible... but at some point you should be able to do just as good, if not better, without them.
 
I'd have to agree. Just because someone makes a scientific discovery shouden't make everyone discard religion.
 
Maybe a small happiness reduction. Typically it seems people are happier when they have something to believe in than when theyre just "out on their Own" I mean no disrespect by this, sorry if it offends anyone)
 
ULTIMATEGP said:
I'd have to agree. Just because someone makes a scientific discovery shouden't make everyone discard religion.

Everyone doesn't discard religion. The only restriction is that you can't make new monastaries and the current monastaries lose their tech bonus. If you do not have one monastary of every religion you plan on promoting by that late in the game, you aren't really pushing religion anyways. All other religious effects are still in the game.

It's easy to mod though, if you really want to.
 
when freed from the misconsceptions of all religions.

Oh ye of little faith.

I think it's fine the way it is. If I fail to build the monastaries when I can, I can not blame anything but myself for not getting them done. I like having religions in the game. It adds a nice flavor to it imo. And waging those crusade wars is a "blast" ;). Want be on my good side? Ya better get in line before I have to re-educate your little (snicker) empire.
 
Warpstorm you mentioned that it can be easily modded if you want too? Could you please expand on that which xml file needs to be altered and where?
 
Look in the special buildings xml file (I don't have Civ4 on this computer, so I don't remeber the exact name). There is an obsolete tech entry there.
 
bryan_buss said:
Warpstorm you mentioned that it can be easily modded if you want too? Could you please expand on that which xml file needs to be altered and where?

C:\Documents and Settings\My Documents\My Games\Sid Meier's Civilization 4\CustomAssets\xml\buildings. File CIV4SpecialBuildingInfos.xml

Change to this in Monastery entry.
<SpecialBuildingInfo>
<Type>SPECIALBUILDING_MONASTERY</Type>
<Description>TXT_KEY_SPECIALBUILDING_MONASTERY</Description>
<ObsoleteTech>NONE</ObsoleteTech>
<TechPrereq>TECH_MEDITATION</TechPrereq>
<bValid>1</bValid>
<ProductionTraits/>
<Button>Art/Interface/Buttons/Buildings/Monastery_Hindu.dds</Button>
</SpecialBuildingInfo>

Sorry it took so long, been playing a little more now that I have my Assassin;)
 
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