Make peace, not war?

Vote

  • War

    Votes: 37 60.7%
  • Peace

    Votes: 24 39.3%

  • Total voters
    61
Originally posted by Gerard
OK, RX2000, that's what I do, and that's what I think (not only about Civ). However, I play for the points, but like a form of competing with myself.

I dont really pay attention to my score. If I get a higher score than I did the last time I played, thats cool. If I didnt, it doesnt really matter, as long as I had fun playing the game. Thats all that matters to me. :)
 
My playing style is to build my nation peacefully...until provoked. If another nation attacks me (or a friend with whom I have an MPP) I go on the offensive as quick as I can. Thus, my conquered territory is always grabbed as a response to an attack by someone else. I usually play Republic and Democratic goverments, since they support strong growth/research and can support a large military because of their powerful economies. War weariness can be an issue if a war doesn't resolve itself as fast I had hoped, so sometimes I must seek a peace treaty to settle things down internally. But this isn't so bad since the enemy will often seek another war eventually.

I usually win via the Space Race, but this style has also led to both Diplomatic and Domination victories.

-Dearnen
 
Beamyuppy had it right. Interbellum, from the Latin between wars. Peace is an illusion. Peace is the preparation to war.
 
Really? Where would we all be if all we did was go to war? Not much anywhere. The Chinese lagged in research during the frequent fighting that lashed in between the dynasties. They only got some real science progress when a rule unified the nation.

And exploration, too. Prince Henry couldn't send out ships to explore Africa if they were at war.
 
I generally go with a building strategy. War happens, but not because I declare or antagonize it. When war does happen early in the game, I'm usually ill-prepared, because I'm spending all my effort to build up my industry. However, I insist on having at least one defensive unit per city, and can usually draw from that for defense until I can switch over and build some offensive units.

Rarely will I make peace until I've crippled the enemy's ability to make war. I'll do it if I've got them contained, or they're coming after me with more than I can beat back, or if it would just take too much time to wipe them up (like, because of war weariness, or boredom).

The best thing I do to hold the enemy down is charge exhorbitant prices for lux or tech. They then spend all their money to pay me and have no time left over to do any research of their own. I wind up a whole era ahead of them, and own half (or more of) the world. That's can't be done with just peace or just war. It's all about getting the right balance.
 
Ah, good strategy. It belongs in the War Academy - maybe a title called "Peace-War balance" similar to the "Crippling the AI' s science ability" article. I like it.
 
TheDS:

Good post, I too like to build infrastructure in the begining before preparing my onquests.Only one problem with the tech/ resource whoring strat. you have to have something to the AI's and they have to have enough economy to make it worthwile. Which is why you need the secondary "expansion" phase the AI's generally have a different term for this though. I choose the largest Civ on the block, the one who is in the middle of everything and has likely made a few enemies. Then I plot, I start with ROPS (only with civs with less power than me.) then I declare war against my intended victem, and sign on as many allies as I can get. The victim usually has at least two key strategic resources, as well as two luxuries. After capturing the resources I trade them to my allies that were faithful to me. I can usually count on these allies almost all of the remainder of the game. Slowly I knock the Civ's one by one, turning my former allies against each other rewarding the faithful and destroying the competition. Sometimes if the last civ has been gracious to me then I will even let them live and wave to them as I depart for Alpha Centauri.
 
I play Diety and try to be peaceful whenever possible. I guess I try to play an 'honorable' game. However, I often have to get into an early war just to gain some space/luxuries/technology. Otherwise the AI's leave me in their dust. In the middle game I mostly fight defensive wars, and try to bring in as many alies as possible. It is a rare game where I am not pushed into a war by some aggressive AI who wants somthing from me. I don't think of this as being a war mongerer. Also I will aid other civs who are being crushed, otherwise I will be next. Late in the game there is often a large war (a World War?) and one needs to be involved. Not necessarily a war mongerer but involved.

I think that this progression is actually quite historically accurate. There are exceedingly few civs that didn't have a period of aggression early in their history, and World Wars need no explanation.

As far as score, once you have a rail-net and tanks (or modern armor once mech infantry arives). One can almost always take out the AI civs, they just aren't as smart and can't MM as well. But this takes a 'lot' of time, I don't get enough gaming time as it is (due to my RL), and can't be bothered with 50 turns at 45 minutes each just to pump up my score. If I am going for domination or conquest I have to end it early.
 
I normaly choose war.

Peace is just a break in the conflict for me to regroup.

The only peacful game I played was OCC. I got a Cultural win, but it was yawn...zz..zz.zzz

I like wars in CIV III it give me slaves, cities, GLs, luxs, and fun. :evil:
 
I meant peace, but clicked war:). Oh well.

In my games, I find I almost HAVE to have one small early war to capture 2-3 cities and get my game off to a good strong start.

I prefer to be the tech leader, but that doesn't usually happen until the Industrial Age.

I'd say I average 2 wars before the Industrial Age. One in Ancient, one in Middle Ages. Once I get Tanks, it's a toss-up. I try to be building every Wonder, and getting every tech, but it's hard to keep the AI from getting enough techs to build the spaceship, so I generally have to fight someone, or they'll beat me to the spaceship before I can get everything I want and still win.

Ideally, it would be like Civ I, where I would eliminate every civ except leaving one civ with one tiny isolated city:), then research about 100 future techs, build my spaceship to arrive on the last year, and get my win:). I still haven't figured it out though. It seems like the only way to get a lot of points is to win a really early domination or conquest win.
 
Billendenver:

You can turn off the domination and cultural victories, so this is possible to do (as long as you can eliminate all of the civ's)
 
I readed in the war academy here, for getting more points you should have big territory, more happy citizens, and win the game as soon as possible.
Future technologies gives a little addition.
Although it is boring to care every time about making cities love you, isn't? Somebody here told that he make people dying with the smile for getting only happy citizens in the city.
IMHO, when you start counting points, and take care about make every citizen happy, you finished get fun from the game.
 
I'm a warmongerer and i'm proud of it. If i'm not kicking some civ's ass, i'm not doing my job.
 
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