Make territory exchange much more fluid and add break away states.

Chauliodus

Warlord
Joined
Dec 14, 2003
Messages
292
What I mean with the exchange is that when time comes for a peace treaty, have cities be the major card of exchange between civs. As it is in Civ3, your only able to get cities from the AI if their near unguarded pop1 towns that are newly founded. Only once in a blue moon will you get a city from them above pop4 (and almost always that'll be when they only have that city and their capital left).

Not only would trading cities be more "realistic" but it would add a new spin on war in Civ, in stead of carving away at enemies in long wars, you could start a war not with the intention of conquest, but to deafeat and exaust their military into to seceding cities to you (or the AI against you) for peace.

Course these wouldn't be your home cluster but ones on your fringe.

For break away states, I remember in Civ2 when you took the capital of a large civ, they was a chance that that civs territory would split in half. The orginal civ and a new one in change of the other half. Of course it shouldn't be like in Civ2 where the new state was Russia and it broke away from the Aztecs, instead have group of "sub" civs like the original (ie: English breaks apart, the new civ would be Canada or Australia, with Germany have Brandenburg or Saxony), they'd have the same or similar traits but have a new set of names for their cities.

Edit: didn't see the thread below already talked about the latter idea.
 
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