ferretbacon
Obsessor
I just installed the development tools and assets. Never attempted to make a mod, but I'm interested in trying to make a custom Ottoman civilization.
1. The ModBuddy has a preset project for a new leader and civilization with a bunch of references to felines, Jasper Kitty, and litter boxes... obviously just placeholder text, but my question is: can I actually spin a new leader and civ from this pre-format or would I be better off starting from scratch?
2. Is the Janissary model from the Poland Scenario actually contained somewhere in the development assets? I'd like to use that model for the UU, but I can't locate it.
3. The Feline pre-set uses multiple colons in instances like "AssetObjects::ArtDefSet". After modifying the files, this evidently became an error (multiple colons can't be used in XML files). If I remove the extra colon, however, I get a replacement error that states "Name space prefix "AssetObjects" not defined". What does this mean?
I'm sure I'll have more questions if I get into this. If anyone would be willing to answer my questions, I'd appreciate it.
1. The ModBuddy has a preset project for a new leader and civilization with a bunch of references to felines, Jasper Kitty, and litter boxes... obviously just placeholder text, but my question is: can I actually spin a new leader and civ from this pre-format or would I be better off starting from scratch?
2. Is the Janissary model from the Poland Scenario actually contained somewhere in the development assets? I'd like to use that model for the UU, but I can't locate it.
3. The Feline pre-set uses multiple colons in instances like "AssetObjects::ArtDefSet". After modifying the files, this evidently became an error (multiple colons can't be used in XML files). If I remove the extra colon, however, I get a replacement error that states "Name space prefix "AssetObjects" not defined". What does this mean?
I'm sure I'll have more questions if I get into this. If anyone would be willing to answer my questions, I'd appreciate it.
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