It's been a while since I was on here, but I'll say a few things.
There are already some mods out there that have slavery in some form, so I wouldn't sweat it too much. The bigger question I'd want to ask is how you'd plan on implementing them. Higher productivity at a cost of happiness? Or culture? Or . . . ?
And I'm not exactly sure what you're going for with all those rock stacks. You're going to replace Polynesians with Tyrannids?
im not doing a regular mod im more like suing civ to make a new game. ill be using all new graphics.
i have tons i have yet to post cause i only want to release and do things in specific order. i have tons of units and new sci-fi effects i havent posted cause i want to create the core look before i even commit to that stuff fully. and i want to discuss things in a specific order and not be all over the place. right now im on city sets and features and resources.
then ill do units and building and stuff along with the tech tree.
ill kind of be turning them into tyrranids. i don't want then to be tyrranids by name but i have some tyrranid units and other units to be used for my "hive faction"
instead of cultural art styles like American", European, African, Asian.
ill be making those more like races in a way.
ill be doing 1 city set for the a hive like faction. ill be using tyrranids and civ beyond earth aliens for units. and some other stuff
ill be doing 1 one for the Super mutant like factions
maybe an alien faction ill have to see how much alien stuff i do and get my hands on.
and humans will get more city sets. they will get at least these 2 sets.
a normalish city set first made of junk scrap houses then changing with the eras like regular city sets
and a fallout raider/ mad max city set.
i will create more variety in the look of the city sets by also giving every civilization i create for the mod a unique capital building model.
and ya the rocks turned out bad they looked better in my head. the big things are supposed to resemble and hills they need some work the opening isn't large enough to tell its an opening. the "ant hill" is actually mount doom from a civ 4 mod. but it will be a good base for an ant hill ill make changes to it in blender.
i thought it would come in better then that and be an ok looking "ant hill" i knew i was gonna have to change it any but i just thought it would look better then that.
its hard to tell cause some things are not colored there is a rock den type thing then there are clutches of eggs or nests with eggs and the large ovalish thing is a hive spore.
for right now I'm only looking at the 3d structure for changes to make and other things for these models
many adjustment need to be done.
if i color them then i decide i want to change the 3d structure i have to do another uv layout and recolor it every time i change it so thats why im waiting untill i for sure pick the models.