Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,304
With entity jumps, you could have revolutions, cities growing independently of lenght of time, disasters, barbarian invasions, more decisive wars, etc. etc. a game with a lot of events and much more interesting, nearly a simulation.
For science, I guess we can't avoid diffusion. Open borders, trade, culture (tourism ?) strength, geography, etc. should all determine tech diffusion, or even science strength.
But I guess this doesn't solve the "bigger being always better" problem. I think we need here means to drive a country more towards science, military, commerce, etc... all being of equal interest (gameplay wise), but being quite decisive, instantaneous and significant. For example, we should be able to earn a tech by building any science building, or even better, being allowed to "build tech" in addition to traditional science, or as the only mean, or be able to build many copies of the same building so that you have the choice to build up settlers / libraries / military units / merchants / missionaries for the exact same result.
Of course, the more you have cities the more you can build those things the more you are powerful... then simply empty cities other than the capital from production. Other cities would only serve you to expand your territory if you can, and earn a free tech with each new founded city. If you cannot, then build libraries instead. Hammers for library = hammers for new city. Also, you earn a free tech for each city first time conquered. You can earn a tech for each trade route you settle. Earn a tech for each city you convert. Etc... All being the same investment.
For science, I guess we can't avoid diffusion. Open borders, trade, culture (tourism ?) strength, geography, etc. should all determine tech diffusion, or even science strength.
But I guess this doesn't solve the "bigger being always better" problem. I think we need here means to drive a country more towards science, military, commerce, etc... all being of equal interest (gameplay wise), but being quite decisive, instantaneous and significant. For example, we should be able to earn a tech by building any science building, or even better, being allowed to "build tech" in addition to traditional science, or as the only mean, or be able to build many copies of the same building so that you have the choice to build up settlers / libraries / military units / merchants / missionaries for the exact same result.
Of course, the more you have cities the more you can build those things the more you are powerful... then simply empty cities other than the capital from production. Other cities would only serve you to expand your territory if you can, and earn a free tech with each new founded city. If you cannot, then build libraries instead. Hammers for library = hammers for new city. Also, you earn a free tech for each city first time conquered. You can earn a tech for each trade route you settle. Earn a tech for each city you convert. Etc... All being the same investment.