[R&F] Making trade route duration NOT dependant on distance?

Question

King
Joined
Mar 12, 2008
Messages
950
I am very annoyed with how they made trade routes worse in civ 6. Lets say i want to send a trader somewhere ust to build some routes...but its the destination is too far away and my trader will be out of action for 40+ turns. Thats a huge waste of time just to get some roads.

Is there a way to make it work like civ 5/BE in which trade route durations are not dependant on the distance to the destination? I thought about increasing the number of tiles that traders mvoe per turn, but i cannot find that info anywhere...
 
Back
Top Bottom