QuixotesGhost
Warlord
- Joined
- Aug 9, 2005
- Messages
- 272
Yeah, I think so. Build scout first to pick up a ton of ruins. Then in war, you get to pretty much know the composition and positions of all your enemies' units. And considering how important positioning is now, it's a powerful wartime trait. It's a UA that counters what many people feel are the most OP units - archers. Knowing exacty where ranged units are before you move really helps avoid the brunt of thier attacks, either by hiding behind blocking terrain or having mounted units in position to flank them. You also get to know exactly where thier spears are hiding, making that much easier for mounted units to outmanuever them. Plus it makes catching that troublesome heavy infantry unit on open ground that much easier.
Yeah, it's great combined with a calvary-heavy force, and I imagine it'd be great with Minutemen assuming you have appropriate terrain (I'm currently playing my first game as Washington and am just before gunpowder right now).
In fact, I imagine it's going to be one of the more powerful UAs for fighting human opponents in Multiplayer. Washington is also hard to sneak attack, since a single well-positioned scout (particularly if you got the +1 sight promo - it stacks with Manifest Destiny) will give you more than enough advanced warning to get your standing army in position to face the would-be invaders.
Also, I really liked how they changed the concept for the America civ from "modern-day superpower" they had in Civ IV to "18th-century frontiersmen".
Yeah, it's great combined with a calvary-heavy force, and I imagine it'd be great with Minutemen assuming you have appropriate terrain (I'm currently playing my first game as Washington and am just before gunpowder right now).
In fact, I imagine it's going to be one of the more powerful UAs for fighting human opponents in Multiplayer. Washington is also hard to sneak attack, since a single well-positioned scout (particularly if you got the +1 sight promo - it stacks with Manifest Destiny) will give you more than enough advanced warning to get your standing army in position to face the would-be invaders.
Also, I really liked how they changed the concept for the America civ from "modern-day superpower" they had in Civ IV to "18th-century frontiersmen".