I guess you're right, I could always revisit terrain generation later. But I will at some point sooner or later try to make a nice terrain generation algorithm, I've had this idea to use plate tectonics for terrain generation. And then emulate some kind of weather. When I was thinking about that a thought dawned on me, the terrain that we find natural is in fact not, but rather the result of millennia of civilization. Originally there was more forest on earth, and not that much plains/grassland or other open terrain. The only open terrain there was was either the arctic or desert or some other area where trees simply could not grow. So a totally realistic terrain generator would be a detraction. Most terrain generators I've seen out there havn't been able to produce mountain ranges, but then again I'm still not sure we want mountain ranges. Maybe hand made maps is the best indicator we have of "ideal" terrain.
Today I'm going to start clean my code up a little bit, just to make it easier to work with. My terrain generator didn't work that well, maybe I should give it another try, I don't know. Anyway, this project will take a lot more time than I thought it would, so I better be tenacious, that was a new word for me. Anyway, I don't think there's any chance I'll quit, because there are a few projects that I want to do after this. First I'm doing a civ like game, then a warlords like game, then a turn based strategy without individual tiles and then I'd hope to do a real time strategy. I'll do the first two myself as a learning experience, and boy, am I learning or what? I never thought game development would be that hard. To be honest I got somewhat dismayed by the sheer amount of work that I just played some colonization for a while and did some other stuff, just kinda have fun you know, but I realize now that that isn't going to finish this project. By the way I'm not going to try to make a colonization like game with better AI, because the game of colonization is so complicated due to the fact that almost everything can be captured and because the stack of doom strategy. Colonization could have been the first one of Sid Meier's games that featured the stack of doom. I just want everyone to know that I have not abandoned the project, even if it's going really slowly. Perhaps if I applied myself it would go faster, there's a novel thought, we'll see how fast it goes.