Map Modding Question

Mattygerst

Prince
Joined
Jan 19, 2008
Messages
579
Location
St. Louis, Missouri, USA
Hello all,
.
The game comes with a scenario called, "Earth 1000AD" ... I like this earth map and I want to use the map itself to create my own scenario. I am quite capable of editing WorldBuilderSaves with the text editor; however, I am running into an issue with adding more than 18 civs to the map. I have a DLL that allows for 48 civs which works but I get an assert fail when I try to edit the WBS text to add additional civs. How can I get around this? Or, separately, how can I simply use the map from a blank slate to create my own scenario while adding as many civs as I'd like [up to my 48 civ DLL limit]?
.
Thank you very much for any guidance in advance
 
This might just serve to you.
It's a python script to turn scenarios into map scripts so you basically can make a custom game using said map and as many players you want. It saves huts, resources and starting locations but those things can be changed.

A bit late but let me know if it worked :cooool:
 
Hello JDCP,
.
Thank you for the reply.
.
I have saved the .py files in assets, and I changed the cheat code to chipotle, but I cannot get any prompt to occur in the game when I press shift ~
.
Am I missing something? How can I get that prompt to open so I can save the map?
 
Hello JDCP,
.
Thank you for the reply.
.
I have saved the .py files in assets, and I changed the cheat code to chipotle, but I cannot get any prompt to occur in the game when I press shift ~
.
Am I missing something? How can I get that prompt to open so I can save the map?
hey :wavey: Press ~ first then shift, make sure you are using an english keyboard configuration, that works for me. Alternatively if it doesn't work you can use this: https://forums.civfanatics.com/resources/wbcleaner.9004/
It's a tool that erases pretty much anything that isn't terrain in the map, such as units or cities. Use the instructions that come with the readme to operate it. You can edit the world builder file and set more slots for players following this guide:

I believe there are more tools for simplifying the already easy task of text editing maps, but I haven't dwelled deep enough into these matters. I'm fairly new to modding :mischief:
 
Hello JDCP,
.
I was able to port over a map tonight that I wanted to use for my 48 civ DLL. Thank you for your help.
.
Would you be able to help me identify the cause of an assert fail upon a map loading if I gave you the line, type, etc.?
 
Hello JDCP,
.
I was able to port over a map tonight that I wanted to use for my 48 civ DLL. Thank you for your help.
.
Would you be able to help me identify the cause of an assert fail upon a map loading if I gave you the line, type, etc.?
Hey :wavey: I have been keeping track of your postings on the thread ''quick modding questions'' as I myself have been learning how to edit maps asking for help on that threat. Your best bet would be waiting for an answer for better qualified persons such as the ones in that threat.

I tried to understand more about the specific information you posted but I couldn't find anything, none of the threads I read about assert failures show anything about an ''style'' expression, which is what yours have. I'm sure those boys know well what might be. If I find something I will tell you;)
 
Top Bottom