Map problem in BtS FfH

Falc

Warlord
Joined
Oct 6, 2007
Messages
292
I tried to start a few games the past few days, Large map with Amurites and I always ended up with a rather iffy start.

One of the problems was a lot of forests around my starting spot, which I thought was just bad luck. It turns out it's a bad design by Firaxis, as evidenced by this thread.

Now, in regular BtS it's not that much of a problem, but in FfH, your workers cost more, chopping takes a whole lot longer to research, ... Okay, FfH settlers have a few extra moves, but I don't think it totally makes up for it.

I don't really think anything can be done about it by the FfH team, I just thought it'd be interesting for people to know in case they only read this part of the forum.
 
Having lots of forest in your starting position isn't necessarilly a bad thing...
 
Note that there are a number of user mapscripts available, some of which allow you to set the amount of forests any way you like.
 
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