FastWorker
Warlord
- Joined
- Mar 16, 2006
- Messages
- 136
It looks quite different from the prior version. I can't wait to try out the final version.
Wow Sto, yesterday I had a look at what you posted and now I can say that's quite a script! The screen solution seems to work and it's very effective in customizing the planet. This is a really good work (and by the way on my pc it doesn't take to much time to launch but I suppose that many options are still to be inserted).
Bal.
It looks quite different from the prior version. I can't wait to try out the final version.
I will post a version of the script as soon as the screen is finished , if someone want to check if all is understandable in the screen ( that can be very important because all the functions will depend on the screen ) .....
Tcho !
I'm ok to test and check Sto
Bal
I can check, too, if you would like a second person.
Hey Sto,
I just got an odd result that I don't think is an actual bug. I checked for there to be massive amounts of desert, tundra, and snow, with minimal plains and grass. What I got was almost pure flood plains in the warm areas and tundra and snow in the cold areas. I guess all the desert squares were flooded as there were maybe 20 or 30 squares of flood plains in a row.
Here is the PythonDbg zip file from Warlords you requested.
Here is the PythonDbg zip file from Warlords you requested.
OK, so that file works?
Hy Sto,
sorry I'm little late but I had some troubles with my internet connection last days.
I'm sending you only the BtS PythonDbg.log file for your avail but I already can say that I did not encounter any problem with the script in all the three flavours of CIV (sorry but I don't use Mods so I can't test their compatibility). Everything ran smooth and fine for me. So, on the technical side it seems to me that for now all works well.
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IN GENERAL
1) Is it correct to call the check button "Refresh"? If it makes a check of the correctness of the values entered as the tooltip suggests, shouldn't it be called "Verify" or something like that? (whatever you choose in Italian they are: Refresh=Aggiorna; Verify=Controlla).
2) More than "Exit" I'd rather call the button "Confirm" or "Confirm and Exit".
MAPS TABLE
1) I had the possibility to select more than one kind of map. Shouldn't the selection of a land exclude other selection? In other words, if I flag Archipelago I should not be allowed to select any other map. What if, for error, I select 2 (or all)?
2) In Inland Sea there is the possibility to set sea level? But thinking I don't know how much it is important. I'll sleep well however.
GROUND TABLE
1) Grounds Selection: the same for the 1 of Map table: I have the possibility to select more then one type of ground: selecting more than one can cause a problem?
2) Italian translations: for Grasslands -- "Terre Maudites" = "Terre maledette"
for Plains -- "Disperso/a/e" = "Sparso/a/e"
for Plains -- What is "Reg"?
Suggestions:
1) I found in the script "Planet Generator 0_68" the possibility to avoid land near pole ice: this way ships can always circumnavigate the entire globe while, with the land touching pole ice, it isn't possible. I think this is a good option to put for everyone can choice the possibility to reach every point of the coast and to avoid long and boring trips with slow ships.
2) In the same script there is an option to avoid the creation of 1 tile islands. I think I found this option in your script where you ask what is the minimum number of tiles for an island. Am I correct?
I think I said everything. Probably too much. The script seems to offer all the possibility to customize the maps the way everyone prefers and doesn't lack of any option Smartmap or Planet Generator offer. Really great work Sto.
Again thanks and let me know if I can be of more help.
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Bal.
I'll try to help for the Italian translation but surely Reg isn't used in Italian (all I found in english wikipedia is: a vast stony plain in a desert) but that's not a big problem because, as you said ,that's a geographical name.
As for the possibility to avoid the land to touch pole ice, I was thinking above all to Pangea and Continents (and sometimes Terra maps if I don't go wrong). Sometimes the northern or southern blocked routes limit too much the movement and use of the ships.