Thank you very much.
I just sent a unit through a foreign capital, and they have the same 2 of 4, so it looks like you're right. Sorry about the false alarm, and thanks for the advice on placement order.
I didn't think I could talk Kael & Co into merging goody huts and barbarian cities, since FfH maps don't start out with barbarian cities, so I was hoping you'd be a softer touch.
I don't know anything about Modding, I just assumed there was a way to put in some sort of tile-based conditional event trigger. Oh, well.
Thanks again (and to Thedrin for explaining me).
- when you add a resource near or around starting location , if one of the player can't have the bonus , none of the players will receive it . ( this is probably what happended )
I just sent a unit through a foreign capital, and they have the same 2 of 4, so it looks like you're right. Sorry about the false alarm, and thanks for the advice on placement order.
I didn't think I could talk Kael & Co into merging goody huts and barbarian cities, since FfH maps don't start out with barbarian cities, so I was hoping you'd be a softer touch.

I don't know anything about Modding, I just assumed there was a way to put in some sort of tile-based conditional event trigger. Oh, well.
Thanks again (and to Thedrin for explaining me).