This is something that seems to come up pretty frequently, and most of us would appreciate a list of "pre-approved" maps. As I'm just learning the mechanics of the game, I'd prefer to play on a map with an above average start. Doesn't have to be perfect, like the maps that every Let's Player seems to "randomly" roll up every time they start a game ("OK, let's look at the map. We have 2 jungle/hill spices (4F/2P, +1C with plantation) to the south, three grass forest truffles to the east (2/1/3, +1C with camp) 2 of which are on hills (+1P) and a series of grass hills to the west for mines including 2 copper, and 3 cows and 2 horses to the north.) Not looking for something that good, but I'd like to play on something about half as good, and it seems to take me 2-3 days of just re-rolling and re-rolling to get something half as good.
It would be so convenient to just pick from a list instead. I think the major problem is that it seems that the parameters have to be identical for the map seed to generate the same map. In other words, you have to pick the same civ for the player, the same opponent civs and/or the same number of random civs, the same difficulty level, the same map type and all map features (size, resource allocation, age, start position, rainfall, etc.) So when you look at a list of map seeds, including the seeds that the Let's Players show before their game, it's very restrictive as players eliminate the seeds that aren'r of the difficulty or map size that they want to play, and further restricted if you want to play a particular civ.
The thing is, this shouldn't be the case. I thought a map seed was a blueprint for the generated map, so many of these parameters shouldn't interfere. Civ selection shouldn't factor in because the game should just substitute the civ you picked (or the AI civs) on the same map blueprint. Same with difficulty level, you'd just play on the same map blueprint at a different difficulty level. Resources would just add, subtract, or substitute resources on the same map. The only parameter that should interfere is map type. If this is (or were) the case, we could generate several lists of map seeds under various categories of map types and, among the forum, create extensive playlists of pre-approved maps, instead of re-rolling over and over until you don't get a garbage start.