Max number of cities on a Map

rhettrongun

Prince
Joined
Mar 19, 2011
Messages
341
Location
TX
In building a new scenario map, I'm pretty sure I've found another civ 5 limit.

With roughly 460 (+/-a couple) preset cities on a giant size map I would consistently get a "Civ 5 has stopped working, checking for a solution" crash just before a game would begin on it with load scenario checked. I suspected too many cities, so I went through the map and deleted 66 cities that I thought were expendable. Viola! The scenario now loads with no crash.

I suppose I could go in and get an exact number on where the game begins crashing, but that just sounds about as fun as stabbing myself in the eye with a pencil. The strange thing imo is that whatever the city limit happens to be, it is not a 2^x number. I was glad to find this out too, because otherwise I would have had to delete another 140 cities or so to get under 256.

Anyways, I just wanted to post this for others to know about so that it can be avoided in the future. If anyone thinks something else was likely causing the crash please let me know also.
 
Yep, you're probably right about it being a system limitation. You're not right about it not ever happening though, as I was being completely honest when I mentioned I was trying to play a map with that many cities. I used a map size that is about 40% larger than the vanilla huge size, which is why there was even room for so many in the first place.

Generally this is not something anyone casually playing civ 5 is going to run into, but I thought it was worth bringing up for fellow map/scenario makers.
 
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