Maybe the problem isn't Civ4 it's Civ in general.

Varelse

Rabble Rouser
Joined
Jul 25, 2002
Messages
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Like other people here at CFC, I also must reluctantly admit that I'm getting a bit bored with Civ4. I'm not sure the problem is with Civ4 in particular though, the problem might be with Civ in general. I first started playing Civ with Civ2, and I was immediately hooked. The expansion packs for Civ2 were enjoyable as well. When I heard Civ3 was coming out I couldn't have been more excited. I enjoyed the way Test of Time expanded on the Civ2 gameplay and was looking forward to more of the same with Civ3.

Although Civ3 may have been an overall improvement over Civ2(debateable) I think in many ways it was a step backwards. It was narrower in scope than Civ2 especially when you took the expansion packs into consideration. When you got bored conquering the world with Civ2, Civ2 went the extra step and allowed you to use multiple maps and had an almost infinite amount of new units that you could mod into the game with the click of a button. Some were futuristic, others were magical, others were simple expansions on the current themes of the regular game. Any scenario you could invision, you could very easily make happen.

Not only were most of these options removed with Civ3, but you could no longer add any units to the game without altering the game folders themselves and you couldn't even change your leader name without making a mini-mod(this was somewhat improved with expansion packs but not much). Don't get me wrong, I stayed up many a night playing Civ3, but I was definately hoping that Civ3 would have broadened the scope of the game as opposed to narrowing it.

I felt the same disappointment with Civ4. Pre-game hype led me to believe this would be the most moddable Civ game ever, so even if the scope was not broadened in the vanilla game, it would be easier to make the game I'd been hoping for through modding. Now I find out that for the average person not versed in computer programming, this game is even less moddable than Civ3, which was already less moddable than Civ2. There isn't even a proper editor with the game. There is a world builder but that is essentially useless. And on top of that the game is even narrower in scope than Civ3 was. Less unit variety, no ability to mod even the smallest things without tinkering with gamecode, a quicker game with smaller maps, and less ability to just play the game for the game's sake....you pretty much have to choose a victory condition at the beginning of the game, and that victory condition dictates how you play the game. I've read people saying all you have to do is up the difficulty level but I find that makes things even worse. You are even more of a slave to your victory condition and there is little room for error so you cannot even veer from your chosen path briefly to add a bit of fun to your game. Actually the funnest game of Civ4 I've played so far was the first game that I played on Cheiftan level to get used to the new rules....it was the only game I played where just about every victory condition was still on the table later on in the game.

And on to less important aspects of the game.....much of the personality is gone. There are no advisors to speak of. To give one quick example, culture. You can look in the demographics and see your culture level on one of the graphs, but with Civ3 when you were on the foreign advisor screen you could just highlight a leaderhead and an advisor would go through a whole list of comparisons between your two civs. "So and so is in awe of your culture" "So and so is fearful of your knights" "Oh no! So and so has infantry!" and in each advisor screen there was an actual advisor giving somewhat generic but also useful information. The military advisor told you how your army compared with an opponent's, the science advisor gave its opinion on different techs. All of this is gone. This is not quite as important as the other stuff I've mentioned, in my opinion, but it is not entirely irrevelvent.

The Call to Power series tinkered with expanding the scope of the game, and came up with some interesting concepts. The first Call to Power even had true future techs, allowed you to build cities and even highways in the seas and oceans, was the first civ game to even attempt stacked combat and combined arms and even had different map layers that allowed you to build cities and units in space(imagine if you could zoom out to the globe view in Civ4 and use oribiting weapons and spaceships above the cloud layer, even build colonies). The concepts were sound even if the implementation left something to be desired. I don't think the failure of the Call to Power line of games should have scared the Civ developers away from such concepts that way that it has. Even with all their faults, the Call to Power games added some interesting new aspects to a game genre that really needs a bit more evolving.

Civ4 is a great game and people who are new to the Civving world are going to love it, and probably stay up til 3am playing one more turn after one more turn like many of us have done with previous Civ versions. For some of us who have been playing longer, perhaps we have just outgrown the game. No variation of the same old Civ is going to keep us up til the wee hours of the morning anymore. The epic feel is gone because, well, we've been there and done that already. Or maybe as someone suggested earlier on in a different thread....maybe some of us are just getting a bit too old?
 
I guess I'm the exact opposite. I've played every Civ since DOS, and never wanted to mod Civ. Did not like Call to Power. They did a fantastic job improving the gameplay with this version, especially with minimizing some of the tedious micromanagment, and it has kept me up all night. When I play Civ, I want to play Civ, not some whacky, lord of the ninja space hamster rings mod.
 
And for many of us who have been playing since Civ 1, we're still up all night playing.

So perhaps the problem isn't Civ4, or Civ, but rather you.

You whine, and you whine. When Civ3 shipped, it didn't come with an editor. That came later. You whine that the game isn't moddable... yet... there are dozens of great mods in the modding community and the game isn't two months old yet. You whine that you have to pick victory conditions... wow, Civ3 had victory conditions too. Damn, options suck! You whine that there isn't space Civ... that's a bit like buying Battlefield 2 and whining that you can't fight in space. Civ3 was modded to perfection by DyP and RAR, yet you whine about it.

Whine... whine... whine.

The problem isn't the game, it's people like you that sit around and intellectually waste your time dreaming up the perfect, uber, uncode-able game and then moan and piss when that game doesn't end up being the game that has been advertised.

The correct answer is "stop expecting games to be something they're not supposed to be" and stop nitpicking and whining. The game is barely out and you're moaning that it's not this and that and this... hell, when Vanilla Civ3 came out, people did the same thing, whined, pissed and moaned. It's ridiculous. Give the modding community time and give the expansions a try. Just more people who can't focus on the dozens of positive improvements Civ4 has given the franchise.
 
I agree about the CtP stuff. I thought the first one went a bit far actually, since you basically had giant space cruisers that could never leave low-earth orbit due to the limitations of the game, but it still had its charm. CtP2 got it right, IMO. Oh and please, for the love of God, someone implement public works. It's such a huge improvement over this worker nonsense - why the construction industry needs its own units I don't know.

I'm not holding my breath about the workers but hopefully an expansion will add a few future techs and flesh out the progression of military units.

Oh, and paragraphs.
 
"stop expecting games to be something they're not supposed to be"

That's kind of part of what I am saying. Civ1, Civ2, Civ3 and now Civ4 are essentially the same game. Some of us who are finding ourselves a bit bored of Civ4 might just be bored with Civ. I'm not sure that adding future techs to the end of the game and adding things like ocean cities and orbiting weapons are entirely unreasonable hopes, however. Maybe they are just unreasonable hopes for a Civ game. Maybe someday they'll come out with an Alpha Centauri2 or something similar, or maybe a completely new line of a civ type game that is not neccessarily so limited.

Oh and I apoligize for the length of the first paragraph. Later on maybe I'll break it up so it can be read more easily.
 
Xavier Von Erck said:
Whine... whine... whine.

Stop attacking the poster, and generalizing, and maybe read his post. He's just giving his personal opinion for plausible reasons that people (most likely including himself) seem to be enjoying Civ4 less than the others in the series (and I've seen many posts about this, there's even a 7 page one about it, so it isn't just a few people). He's also not complaining about there being specific victory conditions, he's just mentioning that, in order to win, you must focus on one from the start. This makes the game feel like there's no chance of randomness, nothing to cause variety in the victory conditions. If you're going for a culture victory, you better start early, because you're not going to win with it if you start in the 1800s.

Your comments on "whining that there's no space" are ridiculous. He was pointing out that another game had gone this route, and thought it might've added a new twist to the civ games. He didn't claim he bought Civ4 expecting it to have space battles. He was rather suggesting that maybe something like this could've added flavor.

Nowhere in his post is he whining. Please don't be an ass for no reason.
 
Civ IV has it's share of shortcomings, as any game does, but it's a lot like chess in that respect. Pretty darned good within it's scope. Do people complain that chess knights don't move realistically? Is there much debate about the victory conditions of "checkmate" in chess? Finally, has anyone pointed out that chess doesn't have an easy to use editor?

No. For good reason. MOST players are happy playing chess exactly the way it is now. As much as we fanatics like to mod Civ IV (or at least download some good mods for it) we should be aware that MOST Civ players never mod a thing. They don't even look at things in a meta-game view.

A friend of mine was perfectly happy blowing a couple of hours a night on Civ III when it first came out. It never even occured to him that there wasn't an "Earth" type map available to play out of the box. My sister (who inherited Civ III from me last month) thinks it's the best thing since "The Sims". When I told her where to get mods for it, she looked at me like I was crazy and asked, "Why?"

Casual players don't mod their games. Would I like a better editor shipped with Civ IV? Sure. Do I want it by trading another couple of months of delay? No. Would Firaxis gain much by developing and shipping a better editor? Sadly, probably not.

We'll just have to wait for the SDK.
 
i was a big fan of Call To Power. The stacked attack and stealth units were years ahead of Civ. Course the AI was years behind.
However, to the question of just getting tired of the base concept...
perhaps they should have it more RPG with the interface more like on a desk in front of u and characters for the advisors or something, and Rome Total War battles and a epic into the stars thing since everyone thought SMAC was so good and if ur like the weakest civ on earth u get a primitive faction in a bad spot.
 
NikNak said:
Casual players don't mod their games......We'll just have to wait for the SDK.

Well that's for the best then, because casual players CAN'T mod this game. And as far as I know the SDK is just going to open more of the game code up for advanced modders to play with. It won't make modding more accessable to the casual player.
 
I think you're confusing "casual gamer" with "computer literacy".

I've been programming for 20 years, but I'm a casual gamer and don't write mods. I get enough of that at work.
 
Or "programming literacy" to be even more precise. Anyone who can get the game to work smoothly at all could be considered computer literate, I'd say. At least at the operational level. ;)
 
If the SDK is well documented, do you really think it will be that complicated to use by todays standards? I think kids today come with a keyboard and mouse, straight out of the womb.
 
Oggums said:
If the SDK is well documented, do you really think it will be that complicated to use by todays standards? I think kids today come with a keyboard and mouse, straight out of the womb.

Not complicated ..agreed...but still gotta learn file structures,interdependencies and python, xml. Doesn't sound like a lot to some . To others, probably those that must earn a living, it doesn't sound like "mod-friendly". More like "damn no editor, even for the little tweaks, bugger this..I barely have time to play nevermind learn a(nother) language".

Just my 2 cents;)
 
Well, you'll get to find out next month :)

I've no programming experience beyond a few lines of Basic and some limited html (well, I could build a webpage...) and the python seems failry intuitive to me, from what I've seen in the C&C forum. As for what the SDK will be like, I've no idea, but it should be fun finding out.

This particular site tends to see fewer casual gamers than most - it's called "Civ Fanatics" for a reason. The people round here are generally more computer literate (and the proper kind of literate, in fact :)) than most, and I'd hazard a guess that the average Civ player is more literate than the average non-Civ-playing gamer.
 
Varelse said:
Although Civ3 may have been an overall improvement over Civ2(debateable) I think in many ways it was a step backwards. It was narrower in scope than Civ2 especially when you took the expansion packs into consideration. When you got bored conquering the world with Civ2, Civ2 went the extra step and allowed you to use multiple maps and had an almost infinite amount of new units that you could mod into the game with the click of a button. Some were futuristic, others were magical, others were simple expansions on the current themes of the regular game. Any scenario you could invision, you could very easily make happen.

Agreed.

I think the problem is that Civ3 was never 'finished'. THere should have been another expansion pack or two to bring it to the same point that Civ2 reached.

Instead we got Civ4.

The question I suppose is, will we get the expansions to Civ4 or Civ5?
 
Your comments on "whining that there's no space" are ridiculous. He was pointing out that another game had gone this route, and thought it might've added a new twist to the civ games. He didn't claim he bought Civ4 expecting it to have space battles. He was rather suggesting that maybe something like this could've added flavor.

Yeah, I know what Civ4 needed: Strippers. That would have added a new "twist" and "flavor" to the game! Strippers everywhere! It could have been a national unit, where you get three strippers and they can be sent to please other Civilizations. That'd be great, because it would make a lot of sense to have in a Civ game, considering that we need to add new TWISTS and FLAVORS in order to make the game enjoyable!

Here's an idea, if you want a stupid "twist" or a new un-Civ-like "flavor", then go learn how to mod and you can create all the new "twists" and "flavors" you want. People did it for Civ3 with the LOTR mods and the space mods. Civ4 will be able to be modded in this way too. Until then, expecting Civ4 to be anything but "Civ, but better" is whining. Whiny whine whining.

Too many whiny posters on these boards, spewing goofy negativity. It's too bad there's not a subforum for you people who didn't want to buy a Civilization game so these threads could stop junking up General Discussion. Maybe "Civ4: We didn't want to buy a civilization game" could be the next forum addition.
 
Xavier Von Erck said:
Yeah, I know what Civ4 needed: Strippers. That would have added a new "twist" and "flavor" to the game! Strippers everywhere! It could have been a national unit, where you get three strippers and they can be sent to please other Civilizations. That'd be great, because it would make a lot of sense to have in a Civ game, considering that we need to add new TWISTS and FLAVORS in order to make the game enjoyable!

One of the people I play Civ4 multiplayer with is obsessed with the idea of adding "Porn Industry" as a global wonder and adding a few porn stars as "Great Artists". :goodjob:
 
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