Mongoloid Cow
Great Khan
This is probably far too late. Pity I didn't notice this sub-forum here before...
Introduction
One thing that kinda pissed me off in the Civ games is that the AI Civs have no distinct personality. Since Civ 2, you could set how aggressive a civ was, and if they prefered several small cities or a few large cities. In Civ 3, there was at least differing diologues. But disappointingly, the AI civs essentially played the same with almost the same exact strategy. They would always backstab you, meaning there was little point in ever maintaining peace or a good reputation, and playing a peaceful was far harder and more frustrating than playing a war-mongering game.
The Idea...
My idea is to change that by using a system of personality-based sliders, editable in the editor. There are probably more options than what I have thought of. But enough dilly-dallying. Here's what I've got...
Each trait would have a rating of 1 to 5. A value of one in said trait means that the AI Civ leader would express very little of the trait. A value of 5 means that the civ leader would almost always be like that. A value of the 3 would mean that the civ leader has some of that trait. The traits could be as follows...
Aggression: Obviously how aggressive the civ leader is. A value of 1 means that the AI leader is disinclined to start warfare, while a value of 5 means that the AI leader is the cause of every war known to man.
Perfection: This would cover how much the civ leader chooses to develop their cities. A value of 1 means that the AI leader would care little for thriving, bustling cities (akin to something like the Mongols who were nomadic), whereas a value of 5 means that the AI leader is always improving their cities to their full potential.
Manipulation: This would cover how much the civ leader is out to manipulate and black-mail, back-stab and all manner of things of this nature. A value of 1 means that the AI leader is always honest and honourable, whereas a value of 5 means that the AI leader is the most vile and manipulative monster since Hitler.
Commercial: This would cover how much the civ leader wants to trade. A value of 1 means that the AI leader does not want to trade in anything, whilst a value of 5 means that the AI leader can never trade enough.
Trusting: This would cover how much a civ leader trusts another civ leader. A value of 1 means that the AI leader is ever vigilant against the outside world, while a value of 5 means that the AI leader is foolishly trusting.
Forgiving: This would be the inclination of the civ leader to forgive another civ leader for previous transgressions. A value of 1 means that the AI leader would never forgive you and would forever be seeking your doom, whilst a value of 5 would mean that the AI leader would almost always forgive you (except in extreme circumstances like the use of nukes or genocide)
Isolation: This would cover how much the civ leader wants to deal with the outside world. A value of 1 means that the AI leader is always seeking out new civs and exploring, whereas a value of 5 means that the AI leader is solely interested in their own civ and their own civ's development.
Scientific: This is obviously about how cutting-edge the civ leader wants to be. A value of 1 means that the AI leader wants to be in the middle of pack in terms of technological achievement (so to speak), whereas a value of 5 means that the AI leader is always investing in new sciences and is forever upgrading.
Some of the aforementioned traits are pretty similar (like Commerce and an inverted Isolation) but they all cover slightly different aspects of personality. There are probably more which could be added and so forth.
Initially this would seem aukward and cumbersome, but I think it is more of an expansion of the present system rather than a whole new concept. It would be perfect for mod and scenario makers (it would be the best way to create the necessary different personalities of civs. For example Athens and Sparta, Greece and Persia, CSA and USA, France and England, China and Mongolia, etc.)
Introduction
One thing that kinda pissed me off in the Civ games is that the AI Civs have no distinct personality. Since Civ 2, you could set how aggressive a civ was, and if they prefered several small cities or a few large cities. In Civ 3, there was at least differing diologues. But disappointingly, the AI civs essentially played the same with almost the same exact strategy. They would always backstab you, meaning there was little point in ever maintaining peace or a good reputation, and playing a peaceful was far harder and more frustrating than playing a war-mongering game.
The Idea...
My idea is to change that by using a system of personality-based sliders, editable in the editor. There are probably more options than what I have thought of. But enough dilly-dallying. Here's what I've got...
Each trait would have a rating of 1 to 5. A value of one in said trait means that the AI Civ leader would express very little of the trait. A value of 5 means that the civ leader would almost always be like that. A value of the 3 would mean that the civ leader has some of that trait. The traits could be as follows...
Aggression: Obviously how aggressive the civ leader is. A value of 1 means that the AI leader is disinclined to start warfare, while a value of 5 means that the AI leader is the cause of every war known to man.
Perfection: This would cover how much the civ leader chooses to develop their cities. A value of 1 means that the AI leader would care little for thriving, bustling cities (akin to something like the Mongols who were nomadic), whereas a value of 5 means that the AI leader is always improving their cities to their full potential.
Manipulation: This would cover how much the civ leader is out to manipulate and black-mail, back-stab and all manner of things of this nature. A value of 1 means that the AI leader is always honest and honourable, whereas a value of 5 means that the AI leader is the most vile and manipulative monster since Hitler.
Commercial: This would cover how much the civ leader wants to trade. A value of 1 means that the AI leader does not want to trade in anything, whilst a value of 5 means that the AI leader can never trade enough.
Trusting: This would cover how much a civ leader trusts another civ leader. A value of 1 means that the AI leader is ever vigilant against the outside world, while a value of 5 means that the AI leader is foolishly trusting.
Forgiving: This would be the inclination of the civ leader to forgive another civ leader for previous transgressions. A value of 1 means that the AI leader would never forgive you and would forever be seeking your doom, whilst a value of 5 would mean that the AI leader would almost always forgive you (except in extreme circumstances like the use of nukes or genocide)
Isolation: This would cover how much the civ leader wants to deal with the outside world. A value of 1 means that the AI leader is always seeking out new civs and exploring, whereas a value of 5 means that the AI leader is solely interested in their own civ and their own civ's development.
Scientific: This is obviously about how cutting-edge the civ leader wants to be. A value of 1 means that the AI leader wants to be in the middle of pack in terms of technological achievement (so to speak), whereas a value of 5 means that the AI leader is always investing in new sciences and is forever upgrading.
Some of the aforementioned traits are pretty similar (like Commerce and an inverted Isolation) but they all cover slightly different aspects of personality. There are probably more which could be added and so forth.
Initially this would seem aukward and cumbersome, but I think it is more of an expansion of the present system rather than a whole new concept. It would be perfect for mod and scenario makers (it would be the best way to create the necessary different personalities of civs. For example Athens and Sparta, Greece and Persia, CSA and USA, France and England, China and Mongolia, etc.)