Mech Infantry w/ Combo Infantry Graphics?

SayHayKid

Warlord
Joined
Oct 30, 2022
Messages
246
I don't want the Mech Infantry graphics to do all the fighting. I want them to do the initial attack and then have Modern Infantry do the rest of the fighting. I saw @Ares de Borg show this in an OLD post. It is almost working, but there is one glitch. The Mech Infantry attacks normally at first. Perfect. Then the Infantry unit attacks in the second round. Perfect. Then the Mech Infantry comes back in the next round for some reason. No bueno. Then the Infantry comes back in the next round. Ok. Why does the Mech Infantry come back in?

Code:
[Animations]
BLANK=
DEFAULT=Default.flc
WALK=
RUN=Run.flc
ATTACK1=Attack.flc
ATTACK2=..\US-Infantry\Attack.flc
ATTACK3=
DEFEND=
DEATH=..\US-Infantry\Death.flc
DEAD=
FORTIFY=..\US-Infantry\Fortify.flc
FORTIFYHOLD=
FIDGET=
VICTORY=..\US-Infantry\Victory.flc
TURNLEFT=
TURNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=

I am also trying to do the same with a Mobile Infantry unit, but this time I want the Infantry attack to be from the standard Infantry unit. How should my file path look to back all the way out to the Conquests unit folder?

Code:
[Animations]
BLANK=
DEFAULT=Default.flc
WALK=
RUN=Run.flc
ATTACK1=Attack.flc
ATTACK2=..\Infantry\Attack.flc
ATTACK3=
DEFEND=
DEATH=..\Infantry\Death.flc
DEAD=
FORTIFY=..\Infantry\Fortify.flc
FORTIFYHOLD=
FIDGET=
VICTORY=..\Infantry\victory.flc
TURNLEFT=
TURNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=
 
Maybe try having the foot infantry attack in both slot 2 and 3? That way the game with cycle through both of them before moving back to 1? I haven't tested that though.
 
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