Ad Hominem said:
Hey, Wes! This is Rosacrux from the .Org forums (used to be, at least) an avid fan of your Medmod for MTW - and damn, Rome TW really lacked a medmod... many mods, but none as WesW's super-balancer and enhancer. When I get Warlords, I'll give your mod a thorough look. Keep up the good work.
P.S. you never got hoocked up on RTW, huh? Too bad... maybe we can lure you into M2-TW once it's out?
The EB mod for Rome didn't work out? I consulted with them for a couple of months early last year, and I thought they were on the right path.
I played Rome unmodded for a few months, but CA had messed up the battles so much that I lost interest once the new features lost their shine. A classic case of unnecessary tampering. Then I tried to finish my own mod, and then the holiday games came out, and I never got back to Rome.
I fully plan on diving into M2, though it may be a while, since I am holding off on getting a new comp until Vista is out, and I seriously doubt my current rig will run M2.
My condolences on your wife's sickness, Timothy. I had a flashback to Don and his family's history when I read that.
Re: goods- I haven't had to worry about the higher levels, since I get about all I want at Prince right now. Since it looks like Blake's AI improvements are going to be included in the patch, I doubt I'll be moving up in levels anytime soon, either. (His thread is
here.)
I don't think it would be good to mess up the middle levels for sake of making the harder ones a little less frustrating, but in the future I wouldn't be surprised to find that new additions have been added to the SDK or XML to enable buildings that could make use of those unused resources.
Pete, that is why I need someone to help me out with the SDK. I would like to add the module referenced in that thread, and I would love to add Dale's mod to the game, sans the stack attack feature.