mcv
Chieftain
I recently got back to playing Civ 2 when I discovered all the scenarios on the web, and I've been having lots of fun with Imperium Romanum (amazingly well done) and AE-3500B, which was listed somewhere as "Seeds of Greatness", so I'm not sure which of those is supposed to be the official name.
Anyway, there are lots of Ancient scenarios and quite a number of WW2 and SF scenarios, but I'm looking for a scenario that handles the middle ages well. I've seen one about the reconquista of Spain, but I haven't found any highly rated scenarios dealing with the entire middle ages. Does one exist? Is it good?
If I can find a good one, I may even decide to write one myself. I haven't got any experience making Civ2 scenarios, it sounds like a lot of work and I've just started to write my own computer game, so I probably won't have time for it, but it would give me the opportunity to add a new scenario to the collection.
Just to make this post even longer, here are some of my ideas:
I want to start each civilisation small, as that makes them much more accessible IMO. If you've built or conquered each city with your own bare hands, you have a much better feel for it than if you start with a complete empire.
I'd prefer to start in the Dark Ages, where the Huns drove the growing German tribes into the Roman empire, after which Rome was sacked a couple of times, and the Germanic tribes founded nations that would later grow into France and other European nations.
This immediately raises a couple of problems:
1: In Civ2, citties aren't sacked, but conquered. And I don't want the Visigoths staying in italy.
2: Civilisations don't move around. They stay put and expand. How can I get the German tribes to move west instead of fighting to the death with the Huns?
These two can be tackled by starting just after the Franks, Saxons, Bourgondians and whoever else have been driven
westwards, and are positioned to attack the Roman/Celtic cities of Gaul and Brittanica. Starting with those cities already in Frankish hands conflicts with my intention to start small, although you can ask yourself how small a start it is to have a big army standing just outside those cities.
However:
3: If I take the historic route, a certain Frankish leader called Charlemagne will conquer most of Europe, and after his death his empire will be split up again. How the hell can I do something like that in Civ2? The fact that in, for example, Imperium Romanum, Alexander's empire doesn't split up after his death, suggests to me that it's impossible.
Maybe I can have an event give specified cities from one civilisation to another, but what if I don't know which cities Charlemagne will conquer? And what if new cities are founded?
Now Imperium Romanum also required you to quit and switch to a new events file a couple of times, so would it be possible to do something like that, and have a program edit the save file to switch ownership of cities between certain coordinates?
And would I also be able to change names of civilisations during the game? I'll probably want to get rid of the Romans at some point, call the Franks French, and change lots of other names.
Basically, what this boils down to is: how readable and editable are the save files?
But perhaps I'm being a bit too ambitious here.
mcv.
Anyway, there are lots of Ancient scenarios and quite a number of WW2 and SF scenarios, but I'm looking for a scenario that handles the middle ages well. I've seen one about the reconquista of Spain, but I haven't found any highly rated scenarios dealing with the entire middle ages. Does one exist? Is it good?
If I can find a good one, I may even decide to write one myself. I haven't got any experience making Civ2 scenarios, it sounds like a lot of work and I've just started to write my own computer game, so I probably won't have time for it, but it would give me the opportunity to add a new scenario to the collection.
Just to make this post even longer, here are some of my ideas:
I want to start each civilisation small, as that makes them much more accessible IMO. If you've built or conquered each city with your own bare hands, you have a much better feel for it than if you start with a complete empire.
I'd prefer to start in the Dark Ages, where the Huns drove the growing German tribes into the Roman empire, after which Rome was sacked a couple of times, and the Germanic tribes founded nations that would later grow into France and other European nations.
This immediately raises a couple of problems:
1: In Civ2, citties aren't sacked, but conquered. And I don't want the Visigoths staying in italy.
2: Civilisations don't move around. They stay put and expand. How can I get the German tribes to move west instead of fighting to the death with the Huns?
These two can be tackled by starting just after the Franks, Saxons, Bourgondians and whoever else have been driven
westwards, and are positioned to attack the Roman/Celtic cities of Gaul and Brittanica. Starting with those cities already in Frankish hands conflicts with my intention to start small, although you can ask yourself how small a start it is to have a big army standing just outside those cities.
However:
3: If I take the historic route, a certain Frankish leader called Charlemagne will conquer most of Europe, and after his death his empire will be split up again. How the hell can I do something like that in Civ2? The fact that in, for example, Imperium Romanum, Alexander's empire doesn't split up after his death, suggests to me that it's impossible.
Maybe I can have an event give specified cities from one civilisation to another, but what if I don't know which cities Charlemagne will conquer? And what if new cities are founded?
Now Imperium Romanum also required you to quit and switch to a new events file a couple of times, so would it be possible to do something like that, and have a program edit the save file to switch ownership of cities between certain coordinates?
And would I also be able to change names of civilisations during the game? I'll probably want to get rid of the Romans at some point, call the Franks French, and change lots of other names.
Basically, what this boils down to is: how readable and editable are the save files?
But perhaps I'm being a bit too ambitious here.
mcv.