I need some help once again.
I want to merge Archid's AutoAvoidGrowth into my mod.
The SDK job is done and it works great. There is just one problem:
I have to do a little modifcation to the CvMainInterface.py.
It should be no problem, but i am using the BUG MOD as basic modification for my own mod. And the original code has already been changed but the Bug Mod Team.
I know it's just a short text in the city interface
Is it possible to merge both codes anyway?
And how to do?
I want to merge Archid's AutoAvoidGrowth into my mod.
The SDK job is done and it works great. There is just one problem:
I have to do a little modifcation to the CvMainInterface.py.
Code:
screen.setText( "CityNameText", "Background", szBuffer, CvUtil.FONT_CENTER_JUSTIFY, screen.centerX(512), 32, -0.3, FontTypes.GAME_FONT, WidgetTypes.WIDGET_CITY_NAME, -1, -1 )
screen.setStyle( "CityNameText", "Button_Stone_Style" )
screen.show( "CityNameText" )
if ( (iFoodDifference != 0) or not (pHeadSelectedCity.isFoodProduction() ) ):
[B]# Archid - AutoAvoidGrowth start
# Original code start
# if (iFoodDifference > 0):
# Original code end
if pHeadSelectedCity.isAutoAvoidGrowth() and pHeadSelectedCity.getFoodTurnsLeft() < 2:
szBuffer = localText.getText("INTERFACE_CITY_AUTO_AVOID_GROWTH", ())
elif iFoodDifference > 0:
# Archid - AutoAvoidGrowth end[/B]
szBuffer = localText.getText("INTERFACE_CITY_GROWING", (pHeadSelectedCity.getFoodTurnsLeft(), ))
elif (iFoodDifference < 0):
szBuffer = localText.getText("INTERFACE_CITY_STARVING", ())
else:
szBuffer = localText.getText("INTERFACE_CITY_STAGNANT", ())
screen.setLabel( "PopulationText", "Background", szBuffer, CvUtil.FONT_CENTER_JUSTIFY, screen.centerX(512), iCityCenterRow1Y, -1.3, FontTypes.GAME_FONT, WidgetTypes.WIDGET_GENERAL, -1, -1 )
screen.setHitTest( "PopulationText", HitTestTypes.HITTEST_NOHIT )
screen.show( "PopulationText" )
if (not pHeadSelectedCity.isDisorder() and not pHeadSelectedCity.isFoodProduction()):
szBuffer = u"%d%c - %d%c" %(pHeadSelectedCity.getYieldRate(YieldTypes.YIELD_FOOD), gc.getYieldInfo(YieldTypes.YIELD_FOOD).getChar(), pHeadSelectedCity.foodConsumption(False, 0), CyGame().getSymbolID(FontSymbols.EATEN_FOOD_CHAR))
screen.setLabel( "PopulationInputText", "Background", szBuffer, CvUtil.FONT_RIGHT_JUSTIFY, iCityCenterRow1X - 6, iCityCenterRow1Y, -0.3, FontTypes.GAME_FONT, WidgetTypes.WIDGET_GENERAL, -1, -1 )
screen.show( "PopulationInputText" )
else:
szBuffer = u"%d%c" %(iFoodDifference, gc.getYieldInfo(YieldTypes.YIELD_FOOD).getChar())
screen.setLabel( "PopulationInputText", "Background", szBuffer, CvUtil.FONT_RIGHT_JUSTIFY, iCityCenterRow1X - 6, iCityCenterRow1Y, -0.3, FontTypes.GAME_FONT, WidgetTypes.WIDGET_GENERAL, -1, -1 )
screen.show( "PopulationInputText" )
It should be no problem, but i am using the BUG MOD as basic modification for my own mod. And the original code has already been changed but the Bug Mod Team.
Code:
screen.setText( "CityNameText", "Background", szBuffer, CvUtil.FONT_CENTER_JUSTIFY, screen.centerX(512), 32, -0.3, FontTypes.GAME_FONT, WidgetTypes.WIDGET_CITY_NAME, -1, -1 )
screen.setStyle( "CityNameText", "Button_Stone_Style" )
screen.show( "CityNameText" )
# BUG - Food Assist - start
if ( CityUtil.willGrowThisTurn(pHeadSelectedCity) or (iFoodDifference != 0) or not (pHeadSelectedCity.isFoodProduction() ) ):
if (CityUtil.willGrowThisTurn(pHeadSelectedCity)):
szBuffer = localText.getText("INTERFACE_CITY_GROWTH", ())
elif (iFoodDifference > 0):
szBuffer = localText.getText("INTERFACE_CITY_GROWING", (pHeadSelectedCity.getFoodTurnsLeft(), ))
elif (iFoodDifference < 0):
if (CityScreenOpt.isShowFoodAssist()):
iTurnsToStarve = pHeadSelectedCity.getFood() / -iFoodDifference + 1
if iTurnsToStarve > 1:
szBuffer = localText.getText("INTERFACE_CITY_SHRINKING", (iTurnsToStarve, ))
else:
szBuffer = localText.getText("INTERFACE_CITY_STARVING", ())
else:
szBuffer = localText.getText("INTERFACE_CITY_STARVING", ())
# BUG - Food Assist - end
else:
szBuffer = localText.getText("INTERFACE_CITY_STAGNANT", ())
screen.setLabel( "PopulationText", "Background", szBuffer, CvUtil.FONT_CENTER_JUSTIFY, screen.centerX(512), iCityCenterRow1Y, -1.3, FontTypes.GAME_FONT, WidgetTypes.WIDGET_GENERAL, -1, -1 )
screen.setHitTest( "PopulationText", HitTestTypes.HITTEST_NOHIT )
screen.show( "PopulationText" )
if (not pHeadSelectedCity.isDisorder() and not pHeadSelectedCity.isFoodProduction()):
# BUG - Food Assist - start
if (CityScreenOpt.isShowFoodAssist()):
iFoodYield = pHeadSelectedCity.getYieldRate(YieldTypes.YIELD_FOOD)
iFoodEaten = pHeadSelectedCity.foodConsumption(False, 0)
if iFoodYield == iFoodEaten:
szBuffer = localText.getText("INTERFACE_CITY_FOOD_STAGNATE", (iFoodYield, iFoodEaten))
elif iFoodYield > iFoodEaten:
szBuffer = localText.getText("INTERFACE_CITY_FOOD_GROW", (iFoodYield, iFoodEaten, iFoodYield - iFoodEaten))
else:
szBuffer = localText.getText("INTERFACE_CITY_FOOD_SHRINK", (iFoodYield, iFoodEaten, iFoodYield - iFoodEaten))
else:
szBuffer = u"%d%c - %d%c" %(pHeadSelectedCity.getYieldRate(YieldTypes.YIELD_FOOD), gc.getYieldInfo(YieldTypes.YIELD_FOOD).getChar(), pHeadSelectedCity.foodConsumption(False, 0), CyGame().getSymbolID(FontSymbols.EATEN_FOOD_CHAR))
# BUG - Food Assist - end
# BUG - Food Rate Hover - start
# draw label below
else:
szBuffer = u"%d%c" %(iFoodDifference, gc.getYieldInfo(YieldTypes.YIELD_FOOD).getChar())
# draw label below
screen.setLabel( "PopulationInputText", "Background", szBuffer, CvUtil.FONT_RIGHT_JUSTIFY, iCityCenterRow1X - 6, iCityCenterRow1Y, -0.3, FontTypes.GAME_FONT,
*BugDll.widget("WIDGET_FOOD_MOD_HELP", -1, -1) )
screen.show( "PopulationInputText" )
# BUG - Food Rate Hover - end
I know it's just a short text in the city interface

Is it possible to merge both codes anyway?
And how to do?