Of course. My intention was to have a mod-mod that can be applied to R&R. We will treat R&R changes in one release as "implicit features" for the next version of our mod-mod. When we publish we will release the R&R version this mod-mod belongs to. For eg. we could continue making changes to our 2.2 based extension after 2.3 is released.
Eventually, we will transition to the 2.3 version ASAP. If this is not to your liking, let me know. My assumption was based on the fact that we are calling it RaRE and not something entirely different like how R&R is to it's base - TAC.
Perhaps us. For the players, they would be forced to stick to one version of R&R and then either branch with either R&R and RaRE forever.
Maybe we are talking about the same thing but just put different meaning into the terms...
I will try to explain my point more clearly:
RaR as a standalone mod comes with its own basis of DLL and assets. It is a
complete modification of the vanilla game.
A
modmod in my eyes only changes specific items of the main mod and therefore only comes with exactly as much as has to be changed.
The modmod cannot be run without the main mod being installed beforehand.
The main mod (RaR) is under development, too, meaning that coding and contents may change at any given point of time.
As soon as the coding changes (or XML tags, or whatever), the basis for the modmod automatically has changed, too, which will likely render the modmod in its current state unplayable. Since with a new version of RaR, the older versions are no longer available, the player cannot play the modmod anymore.
To avoid this, I was proposing to provide the whole package to the player (meaning each and everything - DLL, python, XML, graphics, documentation), which according to my view makes the "big modmod" a standalone mod (whatever name we may give it - personally, I am absolutely fine with RaR_Extended).
It still would be based on RaR, but it would be playable even within the timeframe of releasing a new version being adopted to the assumed RaR changes.
Hope, I could make myself clear.
