Well, thescaryworker, I haven't played majesty. I don't like the concept too much, but perhaps it works better than I would think. It would depend on how many methods you could use to get them to do what you want. In any case, the more ideas the better, no matter who agrees with them (I even mention ideas that I come up with that I don't like, in my threads
).
I really like the idea of using traderoutes as migration routes, Arturus. This adds a fair amount of depth and realism to this idea, and is extremely simple to understand.
It would probably be more practical to simply pillage roads surrounding the city, rather than surround it with military
As for harbors and airports, you gave me a new idea. I think that air and sea units should have a "Blockade" command. Sea units would have to be directly next to the city to issue it. When a naval unit was issued the blockade command, it would be as if it were fortified, except it would have no defensive bonus. Instead, it would prevent luxuries, strategic resources, and evacuation of citizens by sea. Note: you wouldn't have to fully surround a city with naval units to do this, just have one on blockade mode. Air units would be able to execute blockade missions (within some sort of operational range), preventing evacuation and transfer of resources by air. (The mobile SAM is a good idea too)
While I was typing the above paragraph, I thought of something else. The problem that I saw would be that if a city had roads, sea, and air routes, it would be too much trouble to fully blockade the city. Then I thought, the more migration routes a city had, the faster people could evacuate! So, if a city had roads and an airport, it could evacuate 2 citizens per turn. Perhaps railroads should add an evacuation bonus as well. So, if a city had Railroads, a Harbor, and an Airport, you could evacuate 4 people per turn. This would mean that even if an attacking player doesn't have any air units nearby, it would still be worth using a ship to blockade simply to reduce the rate of evacuation. Each individual blockade method would be useful even if you can't fully blockade a city.
This also makes airports more useful. Who on earth uses airports to transport resources on Civ3? I never have. Why would I leave a city roadless and rely on an airport? Using airports to evacuate would give them an awesome side effect. (in addition to building veteran air units)
Also, perhaps certain land units should be able to blockade a city. If the city had railroads, you would have to use two to fully blockade it (if you used one, it would reduce evacuation rate by 1). I'm not sure which land units should be able to do this. This could be a useful add-on for Guerillas, or something.
On a random note: I don't currently like the way you set up roads and railroads in Civ3. Seeing every square linked to all 8 adjacent squares looks pretty stupid to me


I really like the idea of using traderoutes as migration routes, Arturus. This adds a fair amount of depth and realism to this idea, and is extremely simple to understand.

It would probably be more practical to simply pillage roads surrounding the city, rather than surround it with military

As for harbors and airports, you gave me a new idea. I think that air and sea units should have a "Blockade" command. Sea units would have to be directly next to the city to issue it. When a naval unit was issued the blockade command, it would be as if it were fortified, except it would have no defensive bonus. Instead, it would prevent luxuries, strategic resources, and evacuation of citizens by sea. Note: you wouldn't have to fully surround a city with naval units to do this, just have one on blockade mode. Air units would be able to execute blockade missions (within some sort of operational range), preventing evacuation and transfer of resources by air. (The mobile SAM is a good idea too)
While I was typing the above paragraph, I thought of something else. The problem that I saw would be that if a city had roads, sea, and air routes, it would be too much trouble to fully blockade the city. Then I thought, the more migration routes a city had, the faster people could evacuate! So, if a city had roads and an airport, it could evacuate 2 citizens per turn. Perhaps railroads should add an evacuation bonus as well. So, if a city had Railroads, a Harbor, and an Airport, you could evacuate 4 people per turn. This would mean that even if an attacking player doesn't have any air units nearby, it would still be worth using a ship to blockade simply to reduce the rate of evacuation. Each individual blockade method would be useful even if you can't fully blockade a city.
This also makes airports more useful. Who on earth uses airports to transport resources on Civ3? I never have. Why would I leave a city roadless and rely on an airport? Using airports to evacuate would give them an awesome side effect. (in addition to building veteran air units)
Also, perhaps certain land units should be able to blockade a city. If the city had railroads, you would have to use two to fully blockade it (if you used one, it would reduce evacuation rate by 1). I'm not sure which land units should be able to do this. This could be a useful add-on for Guerillas, or something.
On a random note: I don't currently like the way you set up roads and railroads in Civ3. Seeing every square linked to all 8 adjacent squares looks pretty stupid to me
