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- Mar 17, 2007
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This has been mentioned a few times, but I've been thinking about it a bit as I organized the milestone threads. Specifically, adding sections in the opening posts reflecting my understanding of where we are progress-wise towards them. I was pleased to find we appear to be closest to the "Aztec" milestone.
I think we should probably decide on an intended cadence for C&C forum-facing updates. That might be time based, or it might be milestone based. Time based is hazardous since there may be periods of inactivity. But if we do milestone based, we might want to have sub-milestones, decided on as we go rather than upfront like the high-level milestones we have now. The high level milestones may have a lot of time between being completed.
For the milestone approach, I'd propose each high-level milestone has sub-milestones based on city names. So, the first "Aztec" sub-milestone might be "Tenochtitlan", and then we have "Teotihucan." If we decide that the next sub-milestone is in the realm of "Babylon", the next sub-milestone would be "Babylon", then "Nineveh".
I like the dev diary format for updates. A lot of games that I've seen use it (Victoria III, Galactic Civilization IV, etc.) use it to share mechanics, and we have inherited most/all of our mechanics. But it could still be a good way to share UIs in progress, updates on which mechanics are working, perhaps a video of new animations or gameplay as Puppeteer has done with his FLC exploration, and at some point some overviews of how the AI or networking is progressing. As well as links to downloadable binaries, so the audience can see the progress as well as reading about it. With the usual disclaimers of "don't expect a fully working game" for as long as that is needed.
As for "when is the first one", two thoughts are competing in my mind:
I think we should probably decide on an intended cadence for C&C forum-facing updates. That might be time based, or it might be milestone based. Time based is hazardous since there may be periods of inactivity. But if we do milestone based, we might want to have sub-milestones, decided on as we go rather than upfront like the high-level milestones we have now. The high level milestones may have a lot of time between being completed.
For the milestone approach, I'd propose each high-level milestone has sub-milestones based on city names. So, the first "Aztec" sub-milestone might be "Tenochtitlan", and then we have "Teotihucan." If we decide that the next sub-milestone is in the realm of "Babylon", the next sub-milestone would be "Babylon", then "Nineveh".
I like the dev diary format for updates. A lot of games that I've seen use it (Victoria III, Galactic Civilization IV, etc.) use it to share mechanics, and we have inherited most/all of our mechanics. But it could still be a good way to share UIs in progress, updates on which mechanics are working, perhaps a video of new animations or gameplay as Puppeteer has done with his FLC exploration, and at some point some overviews of how the AI or networking is progressing. As well as links to downloadable binaries, so the audience can see the progress as well as reading about it. With the usual disclaimers of "don't expect a fully working game" for as long as that is needed.
As for "when is the first one", two thoughts are competing in my mind:
- We haven't shared much since WildWeazel's 10/30 post. We don't want it to appear to be vaporware.
- We're progressing quickly enough that even a day can result in a noticeable jump in things you can do.