Conobelin of Hippo: This sounds like a good idea. Your idea that minefields slow down hostile movement is precisely correct. I am not sure I could change the game to make the new terrain, and engineer unit. My ones would probably cause a DTD, or blow up on contact. [I turn the computer on, use it, fume when stuff doesn't work, then shut it off and do something else.]
Could you do this, fine tune it, and pose a small patch ? I guess I'm not the only one that would appreciate it.
duke o' york: Hi there. I have sometimes put several replies in the one thread, but was not sure if this was the correct proceedure.I will now use it as SOP. I am alerted to replies by e.mail
Mines could certainly slow down enemy movement, or blunt an attack. You are right about not blowing an entire ship out of the water. Units up to cruiser size would suffer severe damage, and bigger stuff would suffer proportinately to their size. This could be real fun if one was using the "real time patch". Also minefields which are not defended have minimal value. I think the tech tree for land/sea mines would be in no precise order; industrialisation,gunpowder,explosives,electricity,steel. Mines are a fairly simple technology, but the type of land and sea mines we are familiar with only really date from WWI for naval ones, and WWII for the large scale use of land mines. Just think North Africa, and the Eastern front, especially Kursk.
PS: I hope nobody here suffered the loss of any relatives or friends in the terror attacks. America rocks!