lordmacroer
Warlord
- Joined
- Jul 12, 2008
- Messages
- 165
which do you prefer?
bonus question:
farms, cottages, or watermills?
bonus question:
farms, cottages, or watermills?
which do you prefer?
bonus question:
farms, cottages, or watermills?
Primarily farms and mines, but I build watermills frequently later in the game (especially with SP) and if I end up running Environmentalism windmills become very attractive. Otherwise windmmills don't look worth building until you reach at least RP for the, unless maybe you have very food poor cities.
What I do love to spam in most games are workshops. When I get to Chemistry (with Caste and Guilds) I usually start building them in huge numbers, soon after reaching SP they will easily outnumber any other improvement.
Without financial I seldom build cottages outside of the capital, and quite often don't even build them there....
HE/SE:
- farms: Everywhere!
- cottages: Early game......Never! The only time would be late game if I decide it's best to switch to a CE.
- watermills: Never! Caste workshops are better and Biology is never far away so food/unhealthiness is a non issue.
- mines or windmills: Before Biology if food is an issue, regardless what type of city it is, then a windmill. Specialist cities always get windmills and Production cities get mines.
CE:
- farms: Balance enough farms to grow + work as many cottages as possible. Typically 4F+
- cottages: Everywhere a farm isn't......so long as I have the food.
- watermills: Almost never, not even in production cities. Once Biology kicks , imo it's always better to get a farm and more food so you can build great improvements on sub par land tiles.
- mines or windmills: Before Biology if food is an issue, regardless what type of city it is, then a windmill. Cottage cities always get windmills and Production cities get mines.
As I recall, SE is specialist eco, and CE is cottage eco. I don't exactly remember what HE is, but when I do, I'm gonna feel stupid.
Helpful link: http://www.civfanatics.com/civ4/reference/acronyms.php
oh ok, like your building your entire empire around cottages or specialists?
What is HE?
what is SE?
what is CE
But to answer the OP. I usually mine most of my hills, even in my commerce cities, so they have enough hammers to build commerce/gold/research modifiers - or alternatively to build wealth. Over the course of the game a large number of those will be converted to windmills to keep the cities growing. By that time you hope to have other sources of hammers available, e.g., lumbermills and multiplier buildings like forges/factories.
never build cottages in early game?? how the heck do you get money for expansion and unit costs?
which do you prefer?
bonus question:
farms, cottages, or watermills?