Mini tutorial: Graphics Basics

I'll have to check and see what I'm using. I know that even if I made a new, building, etc from scratch when I exported it and tried to assign it a texture it wouldn't work. :confused:
 
This is a nice little tutorial. Have you thought about making one specifically for units? I presume the basics are the same, but you have a different set of problems with animations, etc.
 
Its all the same GO, I don't cover animations in this tutorial...

This only covers UV Mapping and shaders for LH's, which for there are already tutorials out for units.
 
I figured out what's must be wrong with the stuff I have for Blender I have PyFFI V 0.7.5 you have 0.7.4, so I'll have to download 0.7.4! Now I'm happy because I've made like 25 leaderheads with blender already! :crazyeye:
 
Really ! Awesome ! Can you tell us who they can represents for a handfull of them.

DK, for the edit UV stuff can you elaborate on the commands to move the UV map. I've figured out myself since I used it for a "sacrificial altar" derivated building but cannot remember actually (although I tried to).
 
Really ! Awesome ! Can you tell us who they can represents for a handfull of them.
Well what I'm trying to do is give every civ at least three leaders but I made like King Alfred for England even though they already have 3. Ok here's some I made King Minos of Knossos, Albert Luthuli (Zulu), Meiji, Philip II of spain, Menes, Woodrow Wilson, Xerxes, Atawalapa (Inca), Abu Bakr, Osman, Chiang Kai Shek, Nero, Gustavas Adolphus (Viking), and I have a few others that I forgot but only a couple of them actually have their skin.
 
What version of nifskope are you using, because mine is completely different. The values are not displayed, I'm using 1.0.9 if it helps
 
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