Skajaquada
Crazy Engineer
- Joined
- Mar 4, 2007
- Messages
- 134
I'm trying to adapt some models for Civ 5 and some seem to have all but one mesh missing when they're imported, while others are imported just fine. What could cause this? What could I check? The Asset Viewer and Nexus is giving me lots of warnings on both things that are successful and otherwise. The viewer at-least seem to show the unit as it is in-game. The method I'm using is the one described in HOWTO: New Unit Creation and I get no errors on the way, also as I said some models work while others don't.
The only limitation I've read about is that no mesh can contain more than 32 bones and indeed all the models that are imported flawlessly have got no mesh which exceed that number. Then on all the models that fail I've removed some bones to less than 32, making me think there's some thing there I'm missing. They're not that complicated, just a skin-modifier and nothing else in 3DS. I've tried reskin them completely as well but always I get the same artifact.
If it means anything, the one mesh that isn't missing is the body of the unit, ironicly the one that contained more than 32 bones originally. I'm really lost at what to check further, there doesn't seem to be any difference in polygon-count and the options I use to export the models to FBX are the same. If I tried importing the model with the mesh containing more than 32 bones I get an additional problem with the unit but that's expected, though it might say something about this problem, or rather what it isn't.
The one thing I don't understand fully from the Wiki was about "Compute Mixdown" for the animations. I read up on it a little and checked the options in 3DS but they seemed all greyed out making me think it wasn't an issue. Besides with the models I've got that import correctly I haven't touched that button either. Is it something you that gets applied automatically in some cases that you must remove manually? If not I guess it shouldn't be a problem.
Thanks for any help!
SOLVED: Sort of. Different modifiers in 3DS seem to upset Civ 5, like an incorrectly skinned model works but then I add a little weighting it breaks. No idea why, though in the NexusBuddy it seem a good sign if I can see skeleton_root in the mesh when checking the bones, though some meshes load without it. What's diriving me insane is that EVERYTHING looks perfect in the GrannyViewer always...
The only limitation I've read about is that no mesh can contain more than 32 bones and indeed all the models that are imported flawlessly have got no mesh which exceed that number. Then on all the models that fail I've removed some bones to less than 32, making me think there's some thing there I'm missing. They're not that complicated, just a skin-modifier and nothing else in 3DS. I've tried reskin them completely as well but always I get the same artifact.
If it means anything, the one mesh that isn't missing is the body of the unit, ironicly the one that contained more than 32 bones originally. I'm really lost at what to check further, there doesn't seem to be any difference in polygon-count and the options I use to export the models to FBX are the same. If I tried importing the model with the mesh containing more than 32 bones I get an additional problem with the unit but that's expected, though it might say something about this problem, or rather what it isn't.
The one thing I don't understand fully from the Wiki was about "Compute Mixdown" for the animations. I read up on it a little and checked the options in 3DS but they seemed all greyed out making me think it wasn't an issue. Besides with the models I've got that import correctly I haven't touched that button either. Is it something you that gets applied automatically in some cases that you must remove manually? If not I guess it shouldn't be a problem.
Thanks for any help!

SOLVED: Sort of. Different modifiers in 3DS seem to upset Civ 5, like an incorrectly skinned model works but then I add a little weighting it breaks. No idea why, though in the NexusBuddy it seem a good sign if I can see skeleton_root in the mesh when checking the bones, though some meshes load without it. What's diriving me insane is that EVERYTHING looks perfect in the GrannyViewer always...