Misunderstanding

Lrd Dread

Prince
Joined
Mar 26, 2012
Messages
318
I guess I misunderstood this mod... I was under the impression that it would be similar to Call to Power...... but it really isn't... The old vanilla version was more of a call to power mod....

Or have I completely misunderstood this mod so far???


:nuke::sad:
 
This mod was built off of Procylons Call to Power mod by Decimatus, Chrome-Rome took up the reins when Decimatus left. Some things have changed a little, other things have changed alot, 5's system for example caused issues so we reverted back to the 1's, the Tech Tree has been redesigned and added too, Policies may well have changed alot also. The rest has had tweaks here and there for balance reasons.
 
I enjoyed playing Procylons Call to Power mod...

Too bad you cannot add the techs from CTP like Procylon did.... that was a blast...
 
The techs are more or less the same as procs, only real difference is that the eras were compressed down as they were very spread out.

Looking at procs to do list i am actually surprised how close we are to it, we are mainly hitting those mid term additions now :) even if it has taken over a year to hit that point :lol:
 
I enjoyed playing Procylons Call to Power mod...

Too bad you cannot add the techs from CTP like Procylon did.... that was a blast...

Lol:cooool: Like the posters before, this mod is growing up since decimatus left.
Many fixes are done and really really many stability options have helped to get this mod working without big bugs and strange problems.
But there are still things missings, i mean things like water cities, orbital cities, new animated future units and that kind of stuff. But if you remember how many people really help to get this mod forward this is a really great step.
Like i posted in another thread, i think decimatus would be proud to see how his orgins has grown up.:run:
 
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