I'm quite new to XML modding, and this is my first time posting a question here, so please forgive me if I sound a bit confusing to you. 
My problem is that I tried having 3 different citystyles in a single city by adding both the south_pacific and the med_SouthEastAsia nif files and placing both in the same era as the default mod_eu artwork for the Khmer civilisation. It ended up mixing around and looking horrible - the textures for each artstyle was also being used for the other citystyles.
To have a greater scope of my problem, you may need to know this in order to help me:
1) I'm modding on BtS only (and I have not upgraded this version in any way)
2) I simply took the two custom citystyles from the Cultural Citystyles mod folder (version 0.98, courtesy of GeoModder - I pray to you, o mighty modder, to help this poor mortal that is me in my time of need
)
3) I tried solving this by messing around with the iBatchGroup settings for the modules of all 3 different citystyles and set them to 0 - but it still didn't work. Previously I tested this value and left the iBatchGroup setting for just one of each as 1, and consequently that art style will retain its own texture, but the other two citystyles will mix around
Once again I will be very grateful for any hints and tips from you forum-goers on this problem of mine.

My problem is that I tried having 3 different citystyles in a single city by adding both the south_pacific and the med_SouthEastAsia nif files and placing both in the same era as the default mod_eu artwork for the Khmer civilisation. It ended up mixing around and looking horrible - the textures for each artstyle was also being used for the other citystyles.

To have a greater scope of my problem, you may need to know this in order to help me:
1) I'm modding on BtS only (and I have not upgraded this version in any way)
2) I simply took the two custom citystyles from the Cultural Citystyles mod folder (version 0.98, courtesy of GeoModder - I pray to you, o mighty modder, to help this poor mortal that is me in my time of need

3) I tried solving this by messing around with the iBatchGroup settings for the modules of all 3 different citystyles and set them to 0 - but it still didn't work. Previously I tested this value and left the iBatchGroup setting for just one of each as 1, and consequently that art style will retain its own texture, but the other two citystyles will mix around

Once again I will be very grateful for any hints and tips from you forum-goers on this problem of mine.
