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Mod Approval Requests

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superslug

Still hatin' on Khan
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Hall of Fame Staff
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All mods to be used in Hall of Fame play need to have prior authorization from those of us on the staff.

Approved:

Please also note that these mod approvals are for Beta HOF only (approval may not carry over to permanent HOF).

If you have a mod you'd like to use for HOF play, please post your request here, specifically stating which mod and posting the link to that mod's thread.
 
This mod simply changes the interface in the upper right hand corner to display the current time, time elapsed, and the current date.

The thread can be found here:

http://forums.civfanatics.com/showthread.php?t=137980

This is what it looks like in game:

clockmod.gif


Without the mod the clock and in game date flucuate between being displayed.
 
I have this mod too and it's very helpful.

I was going to comment your 00.48, but here it's 00.44 now :D
 
Approval additions, see original post.
 
I saw there was an approved random map script... So what about my random map generator? (see link in signature)
 
Junuxx said:
I saw there was an approved random map script... So what about my random map generator? (see link in signature)
Too far out of Hall of Fame standards, so no.;)
 
Numdydar, can you link to the mod thread?
 
this mod drastically improves the domestic advisor layout. it has absolutely no effect on gameplay, other than saving the player a significant amount of time in not having to bring up the diplomacy screen to see what the AI will trade.

link
 
List updated. See initial post for details.
 
The last link that was posted was for the requis exotic foreign advisor. It is diff than his domestic advisor. Not sure if it is allowed as well. Just thought I shoudl point that out.
 
I've deleted the "domestic" bit, so yes, any advisor replacement...
 
Requies Great Leader Name mod has been approved.
 
I'd like to use my customizable domestic advisor - I've tried to keep it HOF appropriate.

It has a lot of fields available, but the only info not displayed on other screens is the global city rankings. These display a cities ranking for food, production, gold/turn, culture/turn, and research/turn against the cities of all players - but don't display any specific info about any other players' cities.

Customizable domestic advisor
 
Taelis, we may not be able to review/approve it. We've discovered recently that the No Cheat mode nullifies most if not all mods.
 
superslug said:
Taelis, we may not be able to review/approve it. We've discovered recently that the No Cheat mode nullifies most if not all mods.
Just chiming in from another sector of CFC...

We found out in the demogame that with No Cheat on, you can't run utilities like the Autolog either, which is a shame. With No Cheat, it seems to blackout and ignore all files in the CustomAssets directory. :(
 
DaveMcW said:
So you're closing the thread rather than allow No Cheat to be unchecked? :(
It's just now dawned on me today that the situation truly is No Cheat versus no mods. I'll discuss it with my Staff before making a decision one way or another...

I'll start a public thread about it in a few minutes in order to avoid jacking this or the patch announcement stickies...
 
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