I just wanted to explore the various options available for finding out what is going wrong with my mod in progress. Are there any known variables that enable logging? What files should I poke around for?
Are you currently having problems? If so, just post what your having problems with and the file that it is in (if you don't know, maybe someone could point you to the right file).
What tends to happen is I make a small change in the military advisor's python stuff .. and I end up getting an error noting it could not load CvEventInterface. Then I look at the code, figure out what I did wrong, and fix it. It loads fine .. I start my next change .. same thing happens.
Since the game itself isn't reliably telling me which file is screwing up the load, I thought I would take advantage of existing logging mechanisms (if there are any)
Check the civilization 4 ini. There are some options there. Also you don't need to quit the game every time you make a change, it'll try to reload the file if you make a change and save while in the game. If you do that plus set it to debug or something like that in the ini you will get a much better description of what's wrong - in the game. It will still be the same thing when you start the game... but there is an option to set logging somewhere in the ini too.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.