Pir Lan Tota
Warlord
Hi guys,
I think I am doing something wrong here, I made my first attempt with Modbuddy and it is enabled in my game. But the mod isnt applying, e.g. tried to turn off Cost progression for settler, but costs still go up. Cost progression isnt hard-coded, right, should be overwrittable?
<?xml version="1.0" encoding="utf-8"?>
<!-- GameData1 -->
<!-- Author: PirLanTota -->
<!-- DateCreated: 21-May-18 13:20:14 -->
<GameData>
<!-- Almost all gameplay types should first be added to the types table. -->
<!-- This serves as a central way to reference any type -->
<Types>
<Row Type="UNIT_SETTLER" Kind="KIND_UNIT" />
</Types>
<!-- Define the actual unit. -->
<Units>
<Row>
<UnitType>UNIT_SETTLER</UnitType>>
<Name>LOC_UNIT_SETTLER_NAME</Name>
<Description>LOC_UNIT_SETTLER_DESCRIPTION</Description>
<BaseSightRange>3</BaseSightRange>
<BaseMoves>2</BaseMoves>
<Domain>DOMAIN_LAND</Domain>
<FormationClass>FORMATION_CLASS_CIVILIAN</FormationClass>
<Cost>80</Cost>
<ZoneOfControl>false</ZoneOfControl>
<FoundCity>true</FoundCity>
<PopulationCost>1</PopulationCost>
<PrereqPopulation>2</PrereqPopulation>
<AdvisorType>ADVISOR_GENERIC</AdvisorType>
<CanCapture>False</CanCapture>
<PurchaseYield>YIELD_GOLD</PurchaseYield>
<CostProgressionModel>COST_PROGRESSION_PREVIOUS_COPIES</CostProgressionModel>
<CostProgressionParam1>0</CostProgressionParam1>
</Row>
</Units>
</GameData>
I think I am doing something wrong here, I made my first attempt with Modbuddy and it is enabled in my game. But the mod isnt applying, e.g. tried to turn off Cost progression for settler, but costs still go up. Cost progression isnt hard-coded, right, should be overwrittable?
<?xml version="1.0" encoding="utf-8"?>
<!-- GameData1 -->
<!-- Author: PirLanTota -->
<!-- DateCreated: 21-May-18 13:20:14 -->
<GameData>
<!-- Almost all gameplay types should first be added to the types table. -->
<!-- This serves as a central way to reference any type -->
<Types>
<Row Type="UNIT_SETTLER" Kind="KIND_UNIT" />
</Types>
<!-- Define the actual unit. -->
<Units>
<Row>
<UnitType>UNIT_SETTLER</UnitType>>
<Name>LOC_UNIT_SETTLER_NAME</Name>
<Description>LOC_UNIT_SETTLER_DESCRIPTION</Description>
<BaseSightRange>3</BaseSightRange>
<BaseMoves>2</BaseMoves>
<Domain>DOMAIN_LAND</Domain>
<FormationClass>FORMATION_CLASS_CIVILIAN</FormationClass>
<Cost>80</Cost>
<ZoneOfControl>false</ZoneOfControl>
<FoundCity>true</FoundCity>
<PopulationCost>1</PopulationCost>
<PrereqPopulation>2</PrereqPopulation>
<AdvisorType>ADVISOR_GENERIC</AdvisorType>
<CanCapture>False</CanCapture>
<PurchaseYield>YIELD_GOLD</PurchaseYield>
<CostProgressionModel>COST_PROGRESSION_PREVIOUS_COPIES</CostProgressionModel>
<CostProgressionParam1>0</CostProgressionParam1>
</Row>
</Units>
</GameData>