AW Arcaeca
Deus Vult
Hello, civ4 modding forums! I come as an envoy from the distant lands of civ5 modding, as you can tell from my sig. Civ5 is great and all, but as far as gameplay enjoyability, I have to give credit to civ4, due in no small part to drastically shorter turn and loading times. 
That said, the XML schema of civ4 makes my head spin and my python skills are... um... well, if they ever actually got off the ground, I might be entitled to call them rusty.
So I don't intend to start a civ4 modding career anytime soon.
One thing I do find irritating about civ4 though is its ability to only load one mod at a time, whereas I would like to play with both Dumanios' Iran AND jarm. (Sidenote: Dumanios strikes me as the civ4 equivalent of JFD) Since this is apparently impossible, I understand that there's essentially two options:
From what I understand, what goes into the CustomAssets folder actually functions as a direct override of existing game files, and so I essentially have to add the contents of whatever mod I want to those files into existing game files that have been copy-pasted into CustomAssets. Is this more or less correct?
The problem then exists that both mods include art files that don't override anything. Those are dealt with how...?
I've done a bit of industry research: there's this guide on merging mods which is Greek to me, this thread which basically redirects me to the already incomprehensible mod merging tutorial; there's this, which basically says to put stuff in the MODS folder... except I already know how to do that... it's just that that's only useful for one mod...
TL;DR Version: How would I enable both jarm and Dumanios' Iran civ?
Remember that I don't understand civ4 modding, so don't assume I know anything ahead of time, except, you know, that mods go in the mods folder and that you load them in-game through Advanced > Load a Mod. If it helps, you can pity me for civ5 moddability having weakened my reasoning capabilities.
TIA,
AW

That said, the XML schema of civ4 makes my head spin and my python skills are... um... well, if they ever actually got off the ground, I might be entitled to call them rusty.

One thing I do find irritating about civ4 though is its ability to only load one mod at a time, whereas I would like to play with both Dumanios' Iran AND jarm. (Sidenote: Dumanios strikes me as the civ4 equivalent of JFD) Since this is apparently impossible, I understand that there's essentially two options:
1) Merge the mods into one. Apparently this requires WinMerge which I have no idea how to use.
2) Load stuff into the CustomAssets folder.
2) Load stuff into the CustomAssets folder.
From what I understand, what goes into the CustomAssets folder actually functions as a direct override of existing game files, and so I essentially have to add the contents of whatever mod I want to those files into existing game files that have been copy-pasted into CustomAssets. Is this more or less correct?
The problem then exists that both mods include art files that don't override anything. Those are dealt with how...?
I've done a bit of industry research: there's this guide on merging mods which is Greek to me, this thread which basically redirects me to the already incomprehensible mod merging tutorial; there's this, which basically says to put stuff in the MODS folder... except I already know how to do that... it's just that that's only useful for one mod...
TL;DR Version: How would I enable both jarm and Dumanios' Iran civ?
Remember that I don't understand civ4 modding, so don't assume I know anything ahead of time, except, you know, that mods go in the mods folder and that you load them in-game through Advanced > Load a Mod. If it helps, you can pity me for civ5 moddability having weakened my reasoning capabilities.

TIA,
AW