I am making a simple, XML-only mod which introduces nomadic civilizations to the game.
Background
Pastoral or migrating civilizations like the Goths, the Huns and the Mongols have had a great impact on history. I want to try to implement them in Civ 4 with a civic. The desired gameplay effect is a civilization that can spread fast and have a superior army, but lag behind in population growth and infrastructure. Hopefully, a winning strategy with Nomadism would be completely different from other civics, but still compatible with the AI.
I also want to make the mod as simple as possible, so that other players can understand and develop it.
New Civic: Nomadism (replaces Vassalage)
* Tech: Animal Husbandry
* Upkeep: None
* +2 unit experience
* Build military units with food
* -1 food for Farm, Windmill, Watermill
* -1 production for Mine, Workshop
* -1 commerce for Cottage - Town
* Can build Migrant without Bank
New Unit: Migrant
* Cost: 100
* Tech: None
* Can found cities
* Builds 50% faster with Horse, Cow, Pig & Sheep (cumulative, so a city with all the resources will build it 3 times as fast)
* Builds with food
* Requires Bank
* Combat: 4
* Cannot attack
* Medic I and March promotions
Comment: The Migrant would be the standard Settler for nomadic civilizations, and for all civilizations as soon as they have started building Banks. Parts of the world which have not been colonized until then, will be filled quickly. I also ponder giving the Migrant other roles - as a combat unit, or being able to do trade mission in foreign cities (as the Great Merchant).
Thoughts?
Background
Pastoral or migrating civilizations like the Goths, the Huns and the Mongols have had a great impact on history. I want to try to implement them in Civ 4 with a civic. The desired gameplay effect is a civilization that can spread fast and have a superior army, but lag behind in population growth and infrastructure. Hopefully, a winning strategy with Nomadism would be completely different from other civics, but still compatible with the AI.
I also want to make the mod as simple as possible, so that other players can understand and develop it.
New Civic: Nomadism (replaces Vassalage)
* Tech: Animal Husbandry
* Upkeep: None
* +2 unit experience
* Build military units with food
* -1 food for Farm, Windmill, Watermill
* -1 production for Mine, Workshop
* -1 commerce for Cottage - Town
* Can build Migrant without Bank
New Unit: Migrant
* Cost: 100
* Tech: None
* Can found cities
* Builds 50% faster with Horse, Cow, Pig & Sheep (cumulative, so a city with all the resources will build it 3 times as fast)
* Builds with food
* Requires Bank
* Combat: 4
* Cannot attack
* Medic I and March promotions
Comment: The Migrant would be the standard Settler for nomadic civilizations, and for all civilizations as soon as they have started building Banks. Parts of the world which have not been colonized until then, will be filled quickly. I also ponder giving the Migrant other roles - as a combat unit, or being able to do trade mission in foreign cities (as the Great Merchant).
Thoughts?