Larsenex
King
I know this is probably going to get me flammed but I dislike the time to repair districts if they get sabotaged or pillaged.
In about half the cases the time to repair them is LONGER then if I simply built a new one. I would simply like a mod where the 'repair time' is say 50 to 60% faster than what it is now.
Is there an xml file that governs the time to repair or is it based on many variables? I know production is key.
My coastal Prime shipyard got the harbor sabotaged, the repair times for each building was: shipyard 8 turns, seaport 5 turns and the lighthouse was 3 turns.
I have had cities where the industrial district was sabotaged and those repair times were 60, 50 and 30. <<< those are the times i would like to reduce a bit more.
Thank for reading!
In about half the cases the time to repair them is LONGER then if I simply built a new one. I would simply like a mod where the 'repair time' is say 50 to 60% faster than what it is now.
Is there an xml file that governs the time to repair or is it based on many variables? I know production is key.
My coastal Prime shipyard got the harbor sabotaged, the repair times for each building was: shipyard 8 turns, seaport 5 turns and the lighthouse was 3 turns.
I have had cities where the industrial district was sabotaged and those repair times were 60, 50 and 30. <<< those are the times i would like to reduce a bit more.
Thank for reading!