tecandrew04
Chieftain
- Joined
- Mar 30, 2006
- Messages
- 3
Ah, downloading the update was a bad idea. It really has had a few CTD errors. I'd suggest that most people refrain from using it with Sevo's Mod.
Andrew.
Andrew.
mrwhite89 said:Sevo,
Just wanted to say I enjoy your mod very much. Unfortunately since I installed the new patch I have encountered some nasty problems (lack of interface the most glaring problem). So I'll simply wait......patiently......for the new versio...............AAAARRRRGHHHHHHH!!!!!!!!!
Please hurry!![]()
Sevo said:First, I'm going to lose my FREAKING MIND:suicide:
The "bad" news is that the SDK has been released...which means I can start messing with the AI and how they work...I want to see if I can create an AI that plays as well as a mid-grade human. But first things first.![]()
Sobsob said:There is a way of turning interface on and off ingame can't remember how though you sure you can't just turn it back on?
scienide09 said:The lack of interface may be the patch itself, not the patch in combination with Sevo's mod.
I had a problem where the interface was gone, as well as during loading, a blanck tech advisor screen would appear. Do you get that too?
If so, you need to rename your Custom Assets folder (try adding an "_Old" or similar). That immediately cleared up the problem, for me and for a few others too.
That is prehaps the best thing a modder can hear of. People buying a game based on soley on their mod.I have some friends who bought civ4 just because they knew of your modthey saw at my comp the standard gameplay and weren't really impressed, then they saw the modding you(and your contributors) have done and they said:"ow, i need that game"
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Jeppson..when you look at the date that Sevo post that message, it was 16 april, he said "tomorrow" that means +1..16+1=??? do the math!Jeppson said:Is the 3.0 realesed or not? if so where can I download it?
Jeppson said:Is the 3.0 realesed or not? if so where can I download it?
Good Sauce said:I just got an idea, probally too late to implement if you like it, but maybe for 3.1 (assuming there will be a 3.1)
Anyway, CIV has always aggrevated me in how inconsequential your navy is. My idea is stolen from Rome: Total War. I'd like to see the blockade system from that game somehow added to civ. In rome a ship could blockade a port city and severely cut down its commerece, so much so that unless you broke the blockade soon the city would quickly becaome a huge drain on your rescources.
For civ a ship could be next to a port and have a 'blockade port button' which would work like fortify, and for as long as the city was blockaded it would get no commerece from trade routes and have its base commerece cut by X%