Mod switcher

Hi everybody,
English is not my thongue by a longue way so I will do short.

When trying to use Civ4modder, it reject 3 mods out of 4 with the following message : Value element "a xml files(never the same)" as children. Maybe it isn't a value element?
Then it don't load the mod in question.
I was thionking that maybe it was just a difficulty with warlords so I try with SevoMod for civ4 vanilla. The program crashed.

I had great expectations in this utility because I can mod xml my self but do not understant a bit of python and even less in core moding.

I cincerly hope it will be fixed someday.
Thanks tbd anyway: You are the only one who try to help dummies like me this way.
 
The elements.txt file needs to be updated to include references to the type of file in your mod, most major files are in but a few arn't included. Have a look at the way its currently done and try adding them, I've done this quite a bit myself and it works.

SevoMod is too large (I think) and crashes do to some kind of overflow, smaller mods will work though.
 
Thank You Impaler !

I did what you said and I was able to "create" the mods I wanted to add.
Now, a new problem occur (i'm not sure of the speling...) apear, when trying to "mix" the mods together, it give me an error message that say : "XML error in mods\JRandomNames.Civ4Mod: Document not well-formed."
We well know the other of this mod do it's job quite properly so i'm I don't know what to think.

I obtain this message with other mods too...

I think I will try to do my mods-mixing by hands... A new string at my bow and this kind of thing.

Well, thanks you a lot anyway
 
do you think you can give instructions on how to set this up with warlords?
 
Seems like I did the disappearance act again... I guess I need to explain myself.

Short version: I have some other things in my life now, and am not playing Civilization IV. I will pick it up again some time in the future, but I can't say when.

Long version: I know some people can focus on a single game for years. I've even talked (through IRC) with one person who said he has nothing else to do except playing World of Warcraft. However, I'm not one of those people. While I don't have any real attention disorder, I just can't keep playing only one game, no matter how good it is. Other things (games, programming, model railway) will creep up to fight for my attention. Eventually something happens in the game that makes me not want to play it right at the moment, such us losing by a few turns in Civ4 due to a neighbor declaring war on me while I try to win the space race. I start doing one of those other things, but by the time I've cooled down about the game, my interest has already shifted and the new thing now feels more interesting.

If someone wants to pick up the source and continue developing this program while I'm absent, feel free to. If you want your changes incorporated to any future versions I will create, post them as a patch file (diff -ur olddir newdir) along with an explanation of what you've done.


To answer some of the questions expressed here:

- "Document not well-formed" errors are most likely caused by invalid characters in the xml file. IIRC the XML library I'm using assumes UTF-8, so if you put Latin-1 characters in a file without an encoding header, you get that error. Try adding a proper encoding header or removing any non-ASCII characters.

- The gtk and gtkmm links in the first post still seem to be good.

- I still don't have warlords so I can't give any exact instructions, but if you tell what's wrong I can try to help.
 
It's nice of you to drop a notice. A lot of others don't do this and it can be a bit frustrating when a favorite mod / util / etc is stopped being developed before it's fully finished.

But hey, it's all voluntarilly. Anyaddition is greatly appreciated, at least by me. So basically no explanation of absence is required.

I just suffered a Civ-less period of about 4 months. Just finished a game back then that was very intense, and couldn't bring myself to go through it again.

Anyways, have fun with other things (Sid Meiers Railroads! perhaps??)
 
The link that leads to (gtkmm-runtime-2.6.2-1.exe). is not working. I went to the link to http://www.pcpm.ucl.ac.be/~gustin/win32_ports/ to look for (gtkmm-runtime-2.6.2-1.exe). but i can't find it. The only gtkmm files i found were different versions. Does it matter which version i use?
 
I followed the installation steps, installed both the requires programs and yet the program refuses to work and asks for a missing "libatkmm-1.6-1.dll". Then after i find it on the internet and place it in the civmodder folder it refuses to work again and asks for a missing "libatk-1.0-0.dll". After i place it on the folder it asks for another file(all of them are dlls with names staring with "Lib") and it keeps going like this till i gave up(after 22 dlls downloaded...)

Can anybody help me?
 
I plan on using it to merge old Warlords mods =O

But if a new tool works better, i would be thankfull if you could provide me a link to it.
 
I think warlords is also too new for this utility see last sentence of the last post of tdb (#206)
IIRC the xml has been made modular by firaxis from Warlords on and this could be incompatible with this mod. But I'm leaping to conclusions here. I suggest if you want to still try it, try to find the versions specified in the opening post. Also tbd had a website with compatible mods and slightly edited mods for compatibility.

Good luck
 
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