[MOD] The Blitz Mod

I added all your values to my game, though I tinkered with UUs a little to preserve their original advantage over the vanilla unit. This is pretty fun. Playing on noble, you really know to be threatened or not when you know who has what techs/resources. When I had the first swordsmen for nearly 20 turns I was rocking.

But the computer was not properly aware of my magnificence. Catherine declared war on me at that point, and my swordsmen tore her axe and archers to shreds. I think someone mentioned in the general creation/customization forum that <iPower></iPower> is that units weighted value/threat level to the AI. If that is true, I think these values ought to be re-balanced in accordance with the actual combat values they now have so that the AI is more aware of your strength. Cathy remained pissed at me and declared war about 40 turns after the end of this one, she had a few sword which I took down, but then more worthless axe and archer. Her problem was that she was buddhist and the rest of the continent was hindu/jewish, but she still oughta know who has the great swordsmen.
 
Agraza

I will update unit power in the upcoming version. I also noticed that rushing for swordsmen is a great (maybe the best) tactic if you have iron. I still don't have all of the balance worked out right, but it's getting there. Playtesting over the past few days has given me some new insights, and I'm going to make changes. Eventually, I'd like to add a new level one tech called "Warrior Code" or something like that. It would cost 60 research points and enable barracks, plus you would need it in order to build swordsmen. For an interim fix I will probably make swordsmen require hunting, or possibly Archery if swordsmen rushing is still too strong.

I'm curious, but did you keep Civ4's original bonuses for the unique units or did you invent your own bonuses? If you used your own bonuses what were they? Anyone who has ideas for UU stats please feel free to share them. As of now I'm thinking of making UU's around 20% stronger if they get an across the board increase, and stronger than 20% if they get a more specialized bonus.
 
I pretty much just gave them the same advantage over the normal unit as they had before, as far as I could guess anyway. I still don't know the order of operations, so first strike is a mystery to me. If the UU had first strikes and so did your new vanilla version, I gave the new one a few more :p. My samurai absolutely rape though, so I don't know how wise it is to be handing first strike and withdraw out like I was. For the persians and egyptians I made their UUs really cheap since the tech advantage more dramatically kills the shelf life of their UU and they aren't even guaranteed to have horse as quickly as they need to. Really motivates you to get horsemen and find something to kill before they're obsolete :).

I agree, the sword rush is godlike. Another thing, my warriors absolutely cannot hold a primitive city from barbarian archers, not without a cultural defense modifier or a wall. It forces me to go archery or bronze working unnecessarily quickly, in my opinion. Archers on the other hand, handle waves of barbarian axemen really well for the same reason they decimate warriors.

I'm adding the 25 CD they had in vanilla back to my files because while I love picking fights, I don't so much love having to ramp up my military that quick. Things like that are probably why the vanilla military have such a gradual increase in strength over the length of the game, but I like that your values are more dramatic, and once the game gets rolling I've got reinforcements.
 
Agraza

I hadn't even realized just how bad warriors performed against barbarian archers until you mentioned it since I've always rushed to get better combat units. I changed their stats to make them somewhat better, but anyone who only uses warriors will fall to players who have better units. Thanks for the feedback!
 
Ok I just released v.2 of the Blitz Mod. Read the original post for all the details. I also weakened the swordmen rush by having swordsmen require hunting in addition to Iron working.
 
ok I just posted v.21

hightlights...

*Fixed the mess I made of the promotions modifiers
*Also fixed an xml bug (typo on my part sorry!)
*Edited horse archers slightly
*Added in six unique units: quechuas, immortals, war chariots, keshiks, jaguars, and praetorians. The rest will appear in the next version or two. For now those other UUs have standard stats but their normal unique artwork and names.

try it out and see what you think. as always check the original post for more details...
 
I'm out of town, but it's highly possible that since I created v.21 with civ4 1.09 that it isn't compatible with the new patch. I'll get back on wednesday so by the end of the week I'll do an update for the new patch, and I'll add some new uu's as well. Please just bare with me. thanks! :)
 
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