Teg_Navanis
King
- Joined
- Jan 21, 2006
- Messages
- 737
XML isn't an issue here.
The problem is that both mods modify the source code of the game (CvGameCoreDLL). When Kael releases the source code of FfH (which he usually does when the team won't be releasing a new version of the mod anytime soon), I can make that version compatible with the Unit Statistics mod. Without the source code, this is not possible. I already prepared some FfH-specific features (tracking of summoned creatures and, for the next version, spell damage), but I can't use them for now.
Earlier versions of FfH included the Unitstats source code changes by default, which made merging a whole lot easier.
The problem is that both mods modify the source code of the game (CvGameCoreDLL). When Kael releases the source code of FfH (which he usually does when the team won't be releasing a new version of the mod anytime soon), I can make that version compatible with the Unit Statistics mod. Without the source code, this is not possible. I already prepared some FfH-specific features (tracking of summoned creatures and, for the next version, spell damage), but I can't use them for now.
Earlier versions of FfH included the Unitstats source code changes by default, which made merging a whole lot easier.