Modding away districts

AllTheCivs

Chieftain
Joined
Jan 8, 2017
Messages
4
Is there a mod that removes the district mechanic from Civ6? So it's basically like where the "city district" allows all buildings and wonders to be completed there?
 
You could probably just make every building not require a district (I believe a null value in that column works), and then more the tech for each district to future tech? The game would play without districts then.
 
Something like this maybe:

UPDATE Buildings SET PrereqDistrict = 'DISTRICT_CITY_CENTER';
UPDATE Buildings SET RequiresPlacement = 0;

Do this for each type of district and buildings should be fine. Also

UPDATE Districts SET PrereqTech = 'TECH_FUTURE_TECH' WHERE RequiresPlacement = 1;

I know some districts have civic prereqs, but since buildings can have both tech and civic as a prerequisite, then districts should work as well, so it shouldn't allow them to be built until you get to future tech.

Note I do not know what this means for wonders with terrain or other location requirements, you may have to null or 0 those out as well.

Hope this helps, and good luck.
 
Thanks Elucidus! If I had any difficulty with that, I suppose I could always manually edit XML entries like Civ5, for single-player only, right?
 
Perhaps, but I am not familiar with that.

Note about my above post, putting the code into a sql file as it is will take care of all districts and wonders at the same time. You don't have to repeat it like I said, that was for a different method I was writing up.
 
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