Most of the Civ III (whatever version) players I know are members of one of the following 2 groups (only few are of both), when they ask from a civilization a Millitary Alliance against an enemy:
1) Active users of Millitary Alliances: when they ask one or more MA against an enemy they do it in the hope that their allies will really attack their enemy (and hopefully not with only 1 unit / turn), so they really want their help for winning the war
2) Passive users of Millitary Alliances: they always ask all civilizations (or at least until they can pay them) with who they are not in war to attack their enemy when they fear that they will not destroy or force to accept peace that enemy in only 1 turn, because they fear that when will be the turn of their enemy that will bring all other civs against them in an massive MA
For those of you who are Passive users of MAs, I wish to know if you are happy with the fact that a civ can ask MAs from the time that civ discovers Writing (early-middle Ancient Age, if I remember correctly), or wish to mod that to one of the followings:
1) Discovery of the Nationalism (beginning of the Industrial Age, which normally also activates the options of Mutual Protection Pacts, respectively Trade Embargoes)
2) Discovery of some late Modern Age military technology - which one do you suggest?
3) Deactivate completely Millitary Alliances (if you don't set to any "Civilization Advances" in the Editor to "Enables Millitary Alliances")
The possibility do deactivate completely the MAs I have never tried, but in my oppinion in that case there is a much smaller chance of a World War, or even if the chaotic web of MPPs will ignite one in the Industrial / Modern Times, any civ will fight with 2 - 3, perhaps 4 - 5 other civs, but not with all other civs, like I have seen it many times (I play long games on Huge maps with max number of civs).
P.S.: English is not my native language, so I apologize for any possible mistakes!
1) Active users of Millitary Alliances: when they ask one or more MA against an enemy they do it in the hope that their allies will really attack their enemy (and hopefully not with only 1 unit / turn), so they really want their help for winning the war
2) Passive users of Millitary Alliances: they always ask all civilizations (or at least until they can pay them) with who they are not in war to attack their enemy when they fear that they will not destroy or force to accept peace that enemy in only 1 turn, because they fear that when will be the turn of their enemy that will bring all other civs against them in an massive MA
For those of you who are Passive users of MAs, I wish to know if you are happy with the fact that a civ can ask MAs from the time that civ discovers Writing (early-middle Ancient Age, if I remember correctly), or wish to mod that to one of the followings:
1) Discovery of the Nationalism (beginning of the Industrial Age, which normally also activates the options of Mutual Protection Pacts, respectively Trade Embargoes)
2) Discovery of some late Modern Age military technology - which one do you suggest?
3) Deactivate completely Millitary Alliances (if you don't set to any "Civilization Advances" in the Editor to "Enables Millitary Alliances")
The possibility do deactivate completely the MAs I have never tried, but in my oppinion in that case there is a much smaller chance of a World War, or even if the chaotic web of MPPs will ignite one in the Industrial / Modern Times, any civ will fight with 2 - 3, perhaps 4 - 5 other civs, but not with all other civs, like I have seen it many times (I play long games on Huge maps with max number of civs).
P.S.: English is not my native language, so I apologize for any possible mistakes!