• Civ7 is already available! Happy playing :).

conquest, new alliances

Hmm....why do you say so? Gold is important for supporting big armies and luxuries for happiness.
Yes, but if you donnot need to invest into science, then you have little scarcity of gold unless you have a really large army. In the later case market places pay of both because of happiness and also simply for unit support.
Why 3+ per city and not 2 for example? What are the specifics of the scenario that lead you to this conclusion?
Without accelerated production 2 workers per city is usually reasonably so that workers can keep up with a decent growth rate.

With accelerated production you grow twice as fast, hence you need twice as many workers. Of course you soon reach a point when almost all relevant tiles are improved and workers can join your cities. Then your economy is turbocharged and some turns after that you are in a position to go on the offensive.
 
Yes, but if you donnot need to invest into science, then you have little scarcity of gold unless you have a really large army. In the later case market places pay of both because of happiness and also simply for unit support.
I haven't played this scenario so far, so don't know the government choices, but if you can cash-rush things, then having many luxuries is quite powerful, isn't it? Also there is a slight contradiction in your statement: marketplaces provide happiness only if you have 3 or more luxes. And market places provide lots of gold, only if you can reduce the lux slider as much as possible (which also requires many luxes...) So saying luxes are not important, but market places pay off in the long run, sounds like a contradiction to me. In my experience, markets pay off only if you have lots of luxuries. Especially on higher difficulty levels.
 
I haven't played this scenario so far, so don't know the government choices, but if you can cash-rush things, then having many luxuries is quite powerful, isn't it?
Mildly so. You start as a monarchy. A change to republic is probably unwise, one reason for that being that war weariness is sort of guaranteed similar to france in the Napoleon scenario.
And market places provide lots of gold, only if you can reduce the lux slider as much as possible (which also requires many luxes...) So saying luxes are not important, but market places pay off in the long run, sounds like a contradiction to me.
That would be because we are talking about completely different time horizons. In the mid to long run of course you want to use luxuries. But it is not crucial having them 10 turns earlier or having them in your territory instead of the territory of your ally.
In my experience, markets pay off only if you have lots of luxuries.
Outside of this specific scenario i do concur. Inside this specific scenario of locked alliances at war, monarchy and accelerated production it is somewhat natural to run into a situation where you have to pay a lot of unit support. Market places for 50 shields increase your financial leeway for little investment.
 
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