Modding Noob Takes on the Great Khan

Michaelffcivfan

Chieftain
Joined
Feb 15, 2008
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Chicago
I'm trying to make a mod to add the Mongol Empire, and possibly a scenario, to Civ V. I've never modded before, but Civ V is so easy to mod that anyone can do it, right? I've started with Kael's Modder's Guide and have already run into some snags, so I figured I'd stop lurking here and ask for some assistance.

First things first: I've gone through the 'How to Add a Civilization' step of Kael's guide and have the two XML files and the Actions set to add them to the database, yet when i turn on the mod in game nothing happens. so either I have to a few more steps (like actually make a new icon instead of using everything of China's) or I have some error somewhere.

Any help will be greatly appreciated. If anyone wants to join in creating this mod (like making art and such) feel free.

I've attached the text of each XML if anyone can find any errors. Thanks.
 

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I'm trying to make a mod to add the Mongol Empire, and possibly a scenario, to Civ V. I've never modded before, but Civ V is so easy to mod that anyone can do it, right?
so_easy_a_caveman_can_do_it_tv_show_announcement.jpg


Sorry, couldn't resist. ;)
 
<CivilizationTyp>CIVILIZATION_MONGOL</CivilizationTyp>

see whats wrong?

its like that on a few entries I looked at. CivilizationType

you can use China's art for now and it should work other than having the wrong art.

welcome to the forums!
 
Thanks Shiggs713. I'll change those right away. Why is it always so hard to find your own typos, but so easy to see the mistakes of others?
And Supercheese, I actually thought of that as I was typing it. :lol:
 
when you are on you mod project, can you go to Project... Add Existing Item..? maybe it is not recognizing your files. It seems to have problems unless you do that, along with making sure the Action is linked exactly correct.
 
Maybe it has something to do with your GameText file.
At the bottom, it has <tEXT> tags, instead of <Text> tags.

I was doing a new civ and had <ROw> instead of <Row> in one place, and it didn't work because of that.
 
I can add each existing item just fine, and I copy and pasted the file directory into the actions from the Properties panel for each file, so that shouldn't be the problem. And the tEXT thing wasn't enough either, but thank you.
I have a completely new respect for why licensed games take so long to come out; finding these little things is almost impossible.
 
I've just thought of something I think might be my problem if someone can answer this: should the file directory for the Actions of the mod be for the file before you 'build' the mod, after you 'build' the mod, or even after you 'build' the mod and then move it to the MODS folder in Sid Meier's Civilization V in the My Games folder (the last two seeming to require you to anticipate where the file will be as opposed to knowing where it already is)?
 
it knows where to find the root, if you put the xml in your project folder you should just type in the name of the file.

I made an XML folder for my mod, so it reads: XML/NewCityStates.xml
 
Wow, thanks. I had been using the whole file directory all the way back to my C drive. Although changing just that is still not the extent of my problems, it will certainly make things easier from now on. If I ever try this again.
 
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