Matress_of_evil
Chieftain
Hi all, i'm having a go at modding Civilization: Beyond Earth, but i'm encountering some real problems that i'm scratching my head over.
I've made some basic mods for Civ 2, 3, and 4 before, so I tried creating a mod folder and i've edited some files and put them into that folder as i've always done. My mod shows in the list of mods, so I enable it...and it has no effect. The game works, it's just it plays vanilla. No matter what I change, my mods have no apparent effect on the game.
My mod is a simple mod that increases the yields of various terrain types, eg. Grass produces extra food, Plain produces extra production, and Desert produces extra energy. I've also made tweaks to some of the techs, buildings, and improvements for similar bonuses.
I've read somewhere that mods need to be made in a program called "ModBuddy". I've not heard of it before but i've downloaded it on Steam and i've used it to recreate my mod. Except the Build Solution option fails. I keep getting an error message saying "The CivBE Path must be defined. Use the project properties window to set it to the location where Civlization Beyond Earth is installed." (The typo in the message is part of the message)
I've right-clicked the solution and gone to the properties and tried setting the game source folder, but its telling me "The following directories were found in the 'Directories containing source code:' list that do not exist:"
There were two folders already set there and they linked to the program folders that the ModBuddy SDK is based in. I've tried setting it to the Beyond Earth folder, as well as various subfolders within it, but the same error message keeps coming up.
Anyone have any ideas what is wrong? None of the tutorials i've found cover this error message.
For reference, the location that i've got Beyond Earth installed to is:
E:\Program Files (X86)\Steam\SteamApps\common\Sid Meier's Civilization Beyond Earth
Edit: never mind, I found a solution myself now. The search facility yielded no results but someone else had the same problem and a solution was posted.
I've made some basic mods for Civ 2, 3, and 4 before, so I tried creating a mod folder and i've edited some files and put them into that folder as i've always done. My mod shows in the list of mods, so I enable it...and it has no effect. The game works, it's just it plays vanilla. No matter what I change, my mods have no apparent effect on the game.
My mod is a simple mod that increases the yields of various terrain types, eg. Grass produces extra food, Plain produces extra production, and Desert produces extra energy. I've also made tweaks to some of the techs, buildings, and improvements for similar bonuses.
I've read somewhere that mods need to be made in a program called "ModBuddy". I've not heard of it before but i've downloaded it on Steam and i've used it to recreate my mod. Except the Build Solution option fails. I keep getting an error message saying "The CivBE Path must be defined. Use the project properties window to set it to the location where Civlization Beyond Earth is installed." (The typo in the message is part of the message)
I've right-clicked the solution and gone to the properties and tried setting the game source folder, but its telling me "The following directories were found in the 'Directories containing source code:' list that do not exist:"
There were two folders already set there and they linked to the program folders that the ModBuddy SDK is based in. I've tried setting it to the Beyond Earth folder, as well as various subfolders within it, but the same error message keeps coming up.
Anyone have any ideas what is wrong? None of the tutorials i've found cover this error message.
For reference, the location that i've got Beyond Earth installed to is:
E:\Program Files (X86)\Steam\SteamApps\common\Sid Meier's Civilization Beyond Earth
Edit: never mind, I found a solution myself now. The search facility yielded no results but someone else had the same problem and a solution was posted.