What are the benefits/differences between making a new unit and giving it a distinct UnitClass versus using one based on a similar unit? If I'm going to make a stronger swordsman unit as well as keep the original, should I make the new one its own UnitClass or just put it under the Swordsman UnitClass?
In BuildingInfo and UnitInfo, what do the iAsset and iPower values mean?
In BuildingInfo and UnitInfo, what do the iAsset and iPower values mean?